Abstract
A persistent gap exists in the comprehension of high school mathematics education due to various challenges, including limited instructional materials, insufficient equipment, and a lack of effective visual aids during the learning process. To address these obstacles, a proposal for a 3D simulation game utilizing the Simulation-Based Edutainment Model within the ADDIE methodology has been put forward to foster deeper learning among students. Virtual Reality (VR) in Mathematical Learning for Secondary School Students employs the systematic approach of the ADDIE Model to analyze, design, develop, implement, and evaluate VR applications tailored for mathematical education. Adopting the ADDIE Model as a methodology aims to create a VR learning experience that is both instructive and engaging, serving as a viable alternative method for mathematical education. An evaluation of usability, conducted through the System Usability Score (SUS) questionnaire, yielded positive results with a score of 87.25%, underscoring the efficacy of the Virtual Reality application in enhancing mathematical learning outcomes for high school students. Future work that could be demonstrate was a VR's potential in learning mathematics for all ages, highlighting the importance of accessibility, privacy, and user experience in designing more learning methods.
Metadata
Item Type: | Article |
---|---|
Creators: | Creators Email / ID Num. Sulastree, Danial Imran danialimrano11@gmail.com Chiou Sheng, Chew cschew@uitm.edu.my |
Contributors: | Contribution Name Email / ID Num. Editor Ahmad Fadzil, Ahmad Firdaus UNSPECIFIED Editor Abu Samah, Khyrina Airin Fariza UNSPECIFIED Editor Md Saidi, Raihana UNSPECIFIED Editor Saad, Shahadan UNSPECIFIED Editor Jamil Azhar, Sheik Badrul Hisham UNSPECIFIED Editor Zamzuri, Zainal Fikri UNSPECIFIED Editor Ahmad Fesol, Siti Feirusz UNSPECIFIED Editor Hamzah, Salehah UNSPECIFIED Editor Hamzah, Raseeda UNSPECIFIED Editor Arshad, Mohamad Asrol UNSPECIFIED Editor Mohd Supir, Mohd Hafifi UNSPECIFIED Editor Mat Zain, Nurul Hidayah UNSPECIFIED |
Subjects: | T Technology > T Technology (General) > Integer programming |
Divisions: | Universiti Teknologi MARA, Melaka > Jasin Campus > Faculty of Computer and Mathematical Sciences |
Journal or Publication Title: | Progress in Computer and Mathematics Journal (PCMJ) |
ISSN: | 3030-6728 |
Volume: | 1 |
Page Range: | pp. 622-633 |
Keywords: | Virtual reality; Mathematics education; Secondary school, VR- based learning platform; Simulations; Interactive scenarios; Functionality test; System testing; Fully immersive virtual reality; SUS questionnaire |
Date: | October 2024 |
URI: | https://ir.uitm.edu.my/id/eprint/106116 |
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