Virtual reality in mathematical learning for secondary school / Danial Imran Sulastree and Chew Chiou Sheng

Sulastree, Danial Imran and Chiou Sheng, Chew (2024) Virtual reality in mathematical learning for secondary school / Danial Imran Sulastree and Chew Chiou Sheng. Progress in Computer and Mathematics Journal (PCMJ), 1. pp. 622-633. ISSN 3030-6728 (Submitted)

Abstract

A persistent gap exists in the comprehension of high school mathematics education due to various challenges, including limited instructional materials, insufficient equipment, and a lack of effective visual aids during the learning process. To address these obstacles, a proposal for a 3D simulation game utilizing the Simulation-Based Edutainment Model within the ADDIE methodology has been put forward to foster deeper learning among students. Virtual Reality (VR) in Mathematical Learning for Secondary School Students employs the systematic approach of the ADDIE Model to analyze, design, develop, implement, and evaluate VR applications tailored for mathematical education. Adopting the ADDIE Model as a methodology aims to create a VR learning experience that is both instructive and engaging, serving as a viable alternative method for mathematical education. An evaluation of usability, conducted through the System Usability Score (SUS) questionnaire, yielded positive results with a score of 87.25%, underscoring the efficacy of the Virtual Reality application in enhancing mathematical learning outcomes for high school students. Future work that could be demonstrate was a VR's potential in learning mathematics for all ages, highlighting the importance of accessibility, privacy, and user experience in designing more learning methods.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Sulastree, Danial Imran
danialimrano11@gmail.com
Chiou Sheng, Chew
cschew@uitm.edu.my
Contributors:
Contribution
Name
Email / ID Num.
Editor
Ahmad Fadzil, Ahmad Firdaus
UNSPECIFIED
Editor
Abu Samah, Khyrina Airin Fariza
UNSPECIFIED
Editor
Md Saidi, Raihana
UNSPECIFIED
Editor
Saad, Shahadan
UNSPECIFIED
Editor
Jamil Azhar, Sheik Badrul Hisham
UNSPECIFIED
Editor
Zamzuri, Zainal Fikri
UNSPECIFIED
Editor
Ahmad Fesol, Siti Feirusz
UNSPECIFIED
Editor
Hamzah, Salehah
UNSPECIFIED
Editor
Hamzah, Raseeda
UNSPECIFIED
Editor
Arshad, Mohamad Asrol
UNSPECIFIED
Editor
Mohd Supir, Mohd Hafifi
UNSPECIFIED
Editor
Mat Zain, Nurul Hidayah
UNSPECIFIED
Subjects: T Technology > T Technology (General) > Integer programming
Divisions: Universiti Teknologi MARA, Melaka > Jasin Campus > Faculty of Computer and Mathematical Sciences
Journal or Publication Title: Progress in Computer and Mathematics Journal (PCMJ)
ISSN: 3030-6728
Volume: 1
Page Range: pp. 622-633
Keywords: Virtual reality; Mathematics education; Secondary school, VR- based learning platform; Simulations; Interactive scenarios; Functionality test; System testing; Fully immersive virtual reality; SUS questionnaire
Date: October 2024
URI: https://ir.uitm.edu.my/id/eprint/106116
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