Abstract
Malaysia's rich cultural legacy is reflected in its diverse linguistic tapestry, where each state has its own distinct dialects and linguistic subtleties. The dialect spoken in Kedah stands out as one of the most interesting among them, capturing the unique sociocultural dynamics and historical influences of the area. The motivation to do this project is to solve the language barrier between Malaysians in this country. The principal aims of this study were to create a compelling 2D game interface, create a mobile application that facilitates learning the dialect of Kedah, and assess the app's usefulness in teaching basic dialectic information. The application of the ADDIE and ARCS Model, a well-established framework that emphasizes the significance of grabbing learners' attention, establishing the relevance of the content, fostering confidence in learners' abilities, and guaranteeing their overall satisfaction with the learning experience, is central to the design and evaluation of the game-based learning approach. The project assesses the game's usability using the System Usability Scale (SUS) questionnaire. With an evaluation score of 79.88%, the game received an outstanding SUS rating. The score is categorized as an excellent adjective rating based on the SUS score. The results of this study provide insightful information about how game-based approaches may be used to preserve and spread regional dialects. This study is a first step toward incorporating technologically advanced solutions for the preservation and advancement of linguistic diversity. In future endeavors, this game could be added with some features like the Google Translate, where users can sort in their sound and it would give out the meaning in their chosen language, integrating more interactive conversations scenarios within the game and expanding the cultural elements in the game would provide a more immersive experience
Metadata
Item Type: | Article |
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Creators: | Creators Email / ID Num. Suhaimi, Nureisya Salwani 2022758187@student.uitm.edu.my Mior Dahalan, Nurazian nurazian@uitm.edu.my Zamzuri, Zainal Fikri zfikri@uitm.edu.my |
Contributors: | Contribution Name Email / ID Num. Editor Ahmad Fadzil, Ahmad Firdaus UNSPECIFIED Editor Abu Samah, Khyrina Airin Fariza UNSPECIFIED Editor Md Saidi, Raihana UNSPECIFIED Editor Saad, Shahadan UNSPECIFIED Editor Jamil Azhar, Sheik Badrul Hisham UNSPECIFIED Editor Zamzuri, Zainal Fikri UNSPECIFIED Editor Ahmad Fesol, Siti Feirusz UNSPECIFIED Editor Hamzah, Salehah UNSPECIFIED Editor Hamzah, Raseeda UNSPECIFIED Editor Arshad, Mohamad Asrol UNSPECIFIED Editor Mohd Supir, Mohd Hafifi UNSPECIFIED Editor Mat Zain, Nurul Hidayah UNSPECIFIED |
Subjects: | T Technology > T Technology (General) > Integer programming |
Divisions: | Universiti Teknologi MARA, Melaka > Jasin Campus > Faculty of Computer and Mathematical Sciences |
Journal or Publication Title: | Progress in Computer and Mathematics Journal (PCMJ) |
ISSN: | 3030-6728 |
Volume: | 1 |
Page Range: | pp. 490-503 |
Keywords: | Game-based learning; Kedah’s Dialect; Malaysia; System Usability Scale; 2D |
Date: | October 2024 |
URI: | https://ir.uitm.edu.my/id/eprint/106021 |