Abstract
Human anatomy teaching has evolved significantly, transitioning from tedious rote memorization to more engaging and immersive approaches facilitated by technological advancements. Traditional methods often needed help to convey the intricate 3D nature of human anatomy, leading to difficulties in comprehension and engagement among students. However, recent developments, particularly in virtual reality (VR) technology, have revolutionized anatomy education. This research project focuses on designing, developing, and evaluating a VR-based educational tool, "Humanatomy VR," aimed at secondary school students. The tool offers an immersive and interactive learning experience, allowing students to explore anatomical structures in a three-dimensional environment while receiving detailed explanations. Through storytelling techniques, developing Humanatomy VR transcends conventional teaching methods, providing a memorable and engaging learning experience. Evaluation of the tool's usability using System Usability Scale (SUS) questionnaires yielded positive feedback from 15-year-old Form Three students at Sekolah Menengah Kebangsaan Putrajaya Presint 16(1) with an average score of 86.25%, indicating high levels of accessibility and enjoyment. Future recommendations include making the game compatible with various devices, simplifying it with tutorials, and adding engaging content driven by the players.
Metadata
Item Type: | Article |
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Creators: | Creators Email / ID Num. Roslan, Muhammad Razieq razieqroslan@gmail.com Chew, Chiou Sheng cschew@uitm.edu.my |
Contributors: | Contribution Name Email / ID Num. Editor Ahmad Fadzil, Ahmad Firdaus UNSPECIFIED Editor Abu Samah, Khyrina Airin Fariza UNSPECIFIED Editor Md Saidi, Raihana UNSPECIFIED Editor Saad, Shahadan UNSPECIFIED Editor Jamil Azhar, Sheik Badrul Hisham UNSPECIFIED Editor Zamzuri, Zainal Fikri UNSPECIFIED Editor Ahmad Fesol, Siti Feirusz UNSPECIFIED Editor Hamzah, Salehah UNSPECIFIED Editor Hamzah, Raseeda UNSPECIFIED Editor Arshad, Mohamad Asrol UNSPECIFIED Editor Mohd Supir, Mohd Hafifi UNSPECIFIED Editor Mat Zain, Nurul Hidayah UNSPECIFIED |
Subjects: | T Technology > T Technology (General) > Integer programming |
Divisions: | Universiti Teknologi MARA, Melaka > Jasin Campus > Faculty of Computer and Mathematical Sciences |
Journal or Publication Title: | Progress in Computer and Mathematics Journal (PCMJ) |
ISSN: | 3030-6728 |
Volume: | 1 |
Page Range: | pp. 471-489 |
Keywords: | Virtual Reality; Science education; Secondary school; VR- based learning platform; Simulations; Interactive scenarios; Functionality test; System testing; Fully immersive virtual reality; SUS questionnaire |
Date: | October 2024 |
URI: | https://ir.uitm.edu.my/id/eprint/106013 |