Virtual Reality (VR) for teaching and learning human anatomy in secondary school / Muhammad Razieq Roslan and Chew Chiou Sheng

Roslan, Muhammad Razieq and Chew, Chiou Sheng (2024) Virtual Reality (VR) for teaching and learning human anatomy in secondary school / Muhammad Razieq Roslan and Chew Chiou Sheng. Progress in Computer and Mathematics Journal (PCMJ), 1. pp. 471-489. ISSN 3030-6728 (Submitted)

Abstract

Human anatomy teaching has evolved significantly, transitioning from tedious rote memorization to more engaging and immersive approaches facilitated by technological advancements. Traditional methods often needed help to convey the intricate 3D nature of human anatomy, leading to difficulties in comprehension and engagement among students. However, recent developments, particularly in virtual reality (VR) technology, have revolutionized anatomy education. This research project focuses on designing, developing, and evaluating a VR-based educational tool, "Humanatomy VR," aimed at secondary school students. The tool offers an immersive and interactive learning experience, allowing students to explore anatomical structures in a three-dimensional environment while receiving detailed explanations. Through storytelling techniques, developing Humanatomy VR transcends conventional teaching methods, providing a memorable and engaging learning experience. Evaluation of the tool's usability using System Usability Scale (SUS) questionnaires yielded positive feedback from 15-year-old Form Three students at Sekolah Menengah Kebangsaan Putrajaya Presint 16(1) with an average score of 86.25%, indicating high levels of accessibility and enjoyment. Future recommendations include making the game compatible with various devices, simplifying it with tutorials, and adding engaging content driven by the players.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Roslan, Muhammad Razieq
razieqroslan@gmail.com
Chew, Chiou Sheng
cschew@uitm.edu.my
Contributors:
Contribution
Name
Email / ID Num.
Editor
Ahmad Fadzil, Ahmad Firdaus
UNSPECIFIED
Editor
Abu Samah, Khyrina Airin Fariza
UNSPECIFIED
Editor
Md Saidi, Raihana
UNSPECIFIED
Editor
Saad, Shahadan
UNSPECIFIED
Editor
Jamil Azhar, Sheik Badrul Hisham
UNSPECIFIED
Editor
Zamzuri, Zainal Fikri
UNSPECIFIED
Editor
Ahmad Fesol, Siti Feirusz
UNSPECIFIED
Editor
Hamzah, Salehah
UNSPECIFIED
Editor
Hamzah, Raseeda
UNSPECIFIED
Editor
Arshad, Mohamad Asrol
UNSPECIFIED
Editor
Mohd Supir, Mohd Hafifi
UNSPECIFIED
Editor
Mat Zain, Nurul Hidayah
UNSPECIFIED
Subjects: T Technology > T Technology (General) > Integer programming
Divisions: Universiti Teknologi MARA, Melaka > Jasin Campus > Faculty of Computer and Mathematical Sciences
Journal or Publication Title: Progress in Computer and Mathematics Journal (PCMJ)
ISSN: 3030-6728
Volume: 1
Page Range: pp. 471-489
Keywords: Virtual Reality; Science education; Secondary school; VR- based learning platform; Simulations; Interactive scenarios; Functionality test; System testing; Fully immersive virtual reality; SUS questionnaire
Date: October 2024
URI: https://ir.uitm.edu.my/id/eprint/106013
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