Abstract
This thesis presents a detailed guide for high school teachers on the integration of Virtual Reality (VR) technology into physics education, aimed at enhancing students' understanding and engagement with the subject. Employing the ADDIE model for instructional design, the project develops a VR-based learning platform featuring video lectures, an AI instructor, interactive scenarios. This initiative addresses existing challenges in VR applications for physics learning, including issues of fidelity, alignment with learning theories, and accessibility, and provides solutions to overcome these barriers. The research outlines the necessary hardware and software requirements for implementing the VR platform in a classroom setting. While the project underscores the transformative potential of VR in enriching physics education, it also critically examines its limitations, such as its focused scope and the necessity for further effectiveness assessments. Future directions include broadening the platform's content to encompass additional physics concepts and conducting extensive evaluations to ascertain its impact on learning outcomes. This work serves as a comprehensive manual for educators seeking to leverage VR technology to foster a deeper engagement and understanding of physics among high school students, highlighting its significant benefits while acknowledging areas for further research and application expansion.
Metadata
Item Type: | Article |
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Creators: | Creators Email / ID Num. Razman, Muhammad Naim mnbr1601@gmail.com Chew, Chiou Sheng cschew@uitm.edu.my |
Contributors: | Contribution Name Email / ID Num. Editor Ahmad Fadzil, Ahmad Firdaus UNSPECIFIED Editor Abu Samah, Khyrina Airin Fariza UNSPECIFIED Editor Md Saidi, Raihana UNSPECIFIED Editor Saad, Shahadan UNSPECIFIED Editor Jamil Azhar, Sheik Badrul Hisham UNSPECIFIED Editor Zamzuri, Zainal Fikri UNSPECIFIED Editor Ahmad Fesol, Siti Feirusz UNSPECIFIED Editor Hamzah, Salehah UNSPECIFIED Editor Hamzah, Raseeda UNSPECIFIED Editor Arshad, Mohamad Asrol UNSPECIFIED Editor Mohd Supir, Mohd Hafifi UNSPECIFIED Editor Mat Zain, Nurul Hidayah UNSPECIFIED |
Subjects: | T Technology > T Technology (General) > Integer programming |
Divisions: | Universiti Teknologi MARA, Melaka > Jasin Campus > Faculty of Computer and Mathematical Sciences |
Journal or Publication Title: | Progress in Computer and Mathematics Journal (PCMJ) |
ISSN: | 3030-6728 |
Volume: | 1 |
Page Range: | pp. 423-433 |
Keywords: | Virtual reality; Physics education; Instructional design; ADDIE model; VR-based learning platform, AI instructor; Interactive scenarios; Functionality test; System testing; Fully immersive virtual reality; SUS questionnaire |
Date: | October 2024 |
URI: | https://ir.uitm.edu.my/id/eprint/106005 |