Abstract
Mental health awareness is important to understanding and supporting individuals with a range of mental health conditions. According to previous studies and preliminary studies that have been done, most people lack awareness of mental health. People often ignore mental health problems due to lack of exposure and the information available online is too boring for them to read every single one. Therefore, this project has developed MentalCare: Game- Based learning on mental health awareness. The objectives of this project are, 1) to design a storyboard about the importance of mindfulness in maintaining mental health, 2) to develop a 2D video game with a game-based learning concept to raise awareness about mental health care among the Malaysian community, 3) to evaluate the user enjoyment on the developed game-based learning application. The game was implemented Agile as a project methodology. The evaluation scale adapted is based on EGameFlow Model which consist of five dimensions: Concentration, Goal Clarity, Feedback, Immersion and Knowledge Improvement. The project findings indicated that the user agreed they had experience about 80% of element enjoyment in this game.
Metadata
Item Type: | Article |
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Creators: | Creators Email / ID Num. Zulkiffli, Muhammad Aiman 2022755635@student.uitm.edu.my Zulhemay, Mohd Nabil UNSPECIFIED Abd Rahman, Mohd Shukor UNSPECIFIED |
Contributors: | Contribution Name Email / ID Num. Editor Ahmad Fadzil, Ahmad Firdaus UNSPECIFIED Editor Abu Samah, Khyrina Airin Fariza UNSPECIFIED Editor Md Saidi, Raihana UNSPECIFIED Editor Saad, Shahadan UNSPECIFIED Editor Jamil Azhar, Sheik Badrul Hisham UNSPECIFIED Editor Zamzuri, Zainal Fikri UNSPECIFIED Editor Ahmad Fesol, Siti Feirusz UNSPECIFIED Editor Hamzah, Salehah UNSPECIFIED Editor Hamzah, Raseeda UNSPECIFIED Editor Arshad, Mohamad Asrol UNSPECIFIED Editor Mohd Supir, Mohd Hafifi UNSPECIFIED Editor Mat Zain, Nurul Hidayah UNSPECIFIED |
Subjects: | T Technology > T Technology (General) > Integer programming |
Divisions: | Universiti Teknologi MARA, Melaka > Jasin Campus > Faculty of Computer and Mathematical Sciences |
Journal or Publication Title: | Progress in Computer and Mathematics Journal (PCMJ) |
ISSN: | 3030-6728 |
Volume: | 1 |
Page Range: | pp. 397-410 |
Keywords: | Game-Based learning; Mental health awareness; Agile methodology |
Date: | October 2024 |
URI: | https://ir.uitm.edu.my/id/eprint/105999 |