Mentalcare: game-based learning on mental health awareness / Muhammad Aiman Zulkiffli, Mohd Nabil Zulhemay and Mohd Shukor Abd Rahman

Zulkiffli, Muhammad Aiman and Zulhemay, Mohd Nabil and Abd Rahman, Mohd Shukor (2024) Mentalcare: game-based learning on mental health awareness / Muhammad Aiman Zulkiffli, Mohd Nabil Zulhemay and Mohd Shukor Abd Rahman. Progress in Computer and Mathematics Journal (PCMJ), 1. pp. 397-410. ISSN 3030-6728 (Submitted)

Abstract

Mental health awareness is important to understanding and supporting individuals with a range of mental health conditions. According to previous studies and preliminary studies that have been done, most people lack awareness of mental health. People often ignore mental health problems due to lack of exposure and the information available online is too boring for them to read every single one. Therefore, this project has developed MentalCare: Game- Based learning on mental health awareness. The objectives of this project are, 1) to design a storyboard about the importance of mindfulness in maintaining mental health, 2) to develop a 2D video game with a game-based learning concept to raise awareness about mental health care among the Malaysian community, 3) to evaluate the user enjoyment on the developed game-based learning application. The game was implemented Agile as a project methodology. The evaluation scale adapted is based on EGameFlow Model which consist of five dimensions: Concentration, Goal Clarity, Feedback, Immersion and Knowledge Improvement. The project findings indicated that the user agreed they had experience about 80% of element enjoyment in this game.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Zulkiffli, Muhammad Aiman
2022755635@student.uitm.edu.my
Zulhemay, Mohd Nabil
UNSPECIFIED
Abd Rahman, Mohd Shukor
UNSPECIFIED
Contributors:
Contribution
Name
Email / ID Num.
Editor
Ahmad Fadzil, Ahmad Firdaus
UNSPECIFIED
Editor
Abu Samah, Khyrina Airin Fariza
UNSPECIFIED
Editor
Md Saidi, Raihana
UNSPECIFIED
Editor
Saad, Shahadan
UNSPECIFIED
Editor
Jamil Azhar, Sheik Badrul Hisham
UNSPECIFIED
Editor
Zamzuri, Zainal Fikri
UNSPECIFIED
Editor
Ahmad Fesol, Siti Feirusz
UNSPECIFIED
Editor
Hamzah, Salehah
UNSPECIFIED
Editor
Hamzah, Raseeda
UNSPECIFIED
Editor
Arshad, Mohamad Asrol
UNSPECIFIED
Editor
Mohd Supir, Mohd Hafifi
UNSPECIFIED
Editor
Mat Zain, Nurul Hidayah
UNSPECIFIED
Subjects: T Technology > T Technology (General) > Integer programming
Divisions: Universiti Teknologi MARA, Melaka > Jasin Campus > Faculty of Computer and Mathematical Sciences
Journal or Publication Title: Progress in Computer and Mathematics Journal (PCMJ)
ISSN: 3030-6728
Volume: 1
Page Range: pp. 397-410
Keywords: Game-Based learning; Mental health awareness; Agile methodology
Date: October 2024
URI: https://ir.uitm.edu.my/id/eprint/105999
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