Popular monster: a game based learning video game / Raheisyamarghany Suheimi and Syamsul Ariffin Yahya

Suheimi, Raheisyamarghany and Yahya, Syamsul Ariffin (2024) Popular monster: a game based learning video game / Raheisyamarghany Suheimi and Syamsul Ariffin Yahya. Progress in Computer and Mathematics Journal (PCMJ), 1. pp. 239-251. ISSN 3030-6728 (Submitted)
Abstract

Depression is a mental illness that has a pessimistic impact on its host. Common symptoms of depression include low energy, a depressed mood, a loss of interest or pleasure, feelings of guilt or low self-worth, trouble sleeping or eating, and difficulty concentrating. This problem should be taken seriously as it may endanger someone’s life. Many actions had taken to spread awareness about mental health. Many campaigns and advertisement used to promote mental health awareness to public. However, these methods are lacks entertainment and needs a new approach to this problem. Hence, the purpose of this project is to develop a 2D game to spread awareness and knowledge about various types of mental health disorders. The genre of the game is serious game or also known as game-based learning. Game Development Life Cycle (GDLC) methodology was used in this project to guide the process of development resulted from user feedback from the project. Then, User Experience Questionnaire is used to investigate and evaluate user’s experience and feedback on the project.

Item Details
Edit Item
Edit Item
Downloads & Files
[thumbnail of 105892.pdf]
Text
105892.pdf
Download (779kB)
Indexing & Metrics