Popular monster: a game based learning video game / Raheisyamarghany Suheimi and Syamsul Ariffin Yahya

Suheimi, Raheisyamarghany and Yahya, Syamsul Ariffin (2024) Popular monster: a game based learning video game / Raheisyamarghany Suheimi and Syamsul Ariffin Yahya. Progress in Computer and Mathematics Journal (PCMJ), 1. pp. 239-251. ISSN 3030-6728 (Submitted)

Abstract

Depression is a mental illness that has a pessimistic impact on its host. Common symptoms of depression include low energy, a depressed mood, a loss of interest or pleasure, feelings of guilt or low self-worth, trouble sleeping or eating, and difficulty concentrating. This problem should be taken seriously as it may endanger someone’s life. Many actions had taken to spread awareness about mental health. Many campaigns and advertisement used to promote mental health awareness to public. However, these methods are lacks entertainment and needs a new approach to this problem. Hence, the purpose of this project is to develop a 2D game to spread awareness and knowledge about various types of mental health disorders. The genre of the game is serious game or also known as game-based learning. Game Development Life Cycle (GDLC) methodology was used in this project to guide the process of development resulted from user feedback from the project. Then, User Experience Questionnaire is used to investigate and evaluate user’s experience and feedback on the project.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Suheimi, Raheisyamarghany
2021126265@student.uitm.edu.my
Yahya, Syamsul Ariffin
syamsulariffin@uitm.edu.my
Contributors:
Contribution
Name
Email / ID Num.
Editor
Ahmad Fadzil, Ahmad Firdaus
UNSPECIFIED
Editor
Abu Samah, Khyrina Airin Fariza
UNSPECIFIED
Editor
Md Saidi, Raihana
UNSPECIFIED
Editor
Saad, Shahadan
UNSPECIFIED
Editor
Jamil Azhar, Sheik Badrul Hisham
UNSPECIFIED
Editor
Zamzuri, Zainal Fikri
UNSPECIFIED
Editor
Ahmad Fesol, Siti Feirusz
UNSPECIFIED
Editor
Hamzah, Salehah
UNSPECIFIED
Editor
Hamzah, Raseeda
UNSPECIFIED
Editor
Arshad, Mohamad Asrol
UNSPECIFIED
Editor
Mohd Supir, Mohd Hafifi
UNSPECIFIED
Editor
Mat Zain, Nurul Hidayah
UNSPECIFIED
Subjects: T Technology > T Technology (General) > Integer programming
Divisions: Universiti Teknologi MARA, Melaka > Jasin Campus > Faculty of Computer and Mathematical Sciences
Journal or Publication Title: Progress in Computer and Mathematics Journal (PCMJ)
ISSN: 3030-6728
Volume: 1
Page Range: pp. 239-251
Keywords: 2-Dimebsion (2D); Game Development Life Cycle (GDLC); User Experience Questionnaire (UEQ)
Date: October 2024
URI: https://ir.uitm.edu.my/id/eprint/105892
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