Abstract
Malaysia, amidst the challenges of the modern era, faces a growing demand for individuals equipped with robust critical thinking skills in both industry and education. With the lack of tools/game/platform, the idea of promoting critical thinking is in decline. To address this imperative, the project titled "Critical Thinker: Visual Novel Game for Building Critical Thinking Skills" introduces a game named "Critical Thinker." The game's core objective is to assess and improve users' critical thinking skills through an engaging story- based approach. The usability of this game will also be taken into consideration as it will prove this project’s success. This gamification application, developed through the Game Development Life Cycle (GDLC) and employing the Visual Novel Framework, aims to enhance critical thinking abilities among university students. Leveraging the System Usability Scale for testing, Critical Thinker aspires to be a valuable tool in fostering the intellectual capacities necessary for navigating the complexities of contemporary Malaysian society. The results show a percentage of 73.86%. Hence, the third objective of the Critical Thinker game has been satisfied. The future works of this project would be expanding of the game’s narrative approach, implementing of the inventory system, and enhancing the design of characters and environments.
Metadata
Item Type: | Article |
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Creators: | Creators Email / ID Num. Mohd Jaafar, Mohamad Amirul Helmi amirulhemi01@gmail.com Mohd Radzi, Muhammad Hamiz hamiz9620@uitm.edu.my Ishak, Nurshahidatul Hasana hasana@uitm.edu.my |
Contributors: | Contribution Name Email / ID Num. Editor Ahmad Fadzil, Ahmad Firdaus UNSPECIFIED Editor Abu Samah, Khyrina Airin Fariza UNSPECIFIED Editor Md Saidi, Raihana UNSPECIFIED Editor Saad, Shahadan UNSPECIFIED Editor Jamil Azhar, Sheik Badrul Hisham UNSPECIFIED Editor Zamzuri, Zainal Fikri UNSPECIFIED Editor Ahmad Fesol, Siti Feirusz UNSPECIFIED Editor Hamzah, Salehah UNSPECIFIED Editor Hamzah, Raseeda UNSPECIFIED Editor Arshad, Mohamad Asrol UNSPECIFIED Editor Mohd Supir, Mohd Hafifi UNSPECIFIED Editor Mat Zain, Nurul Hidayah UNSPECIFIED |
Subjects: | T Technology > T Technology (General) > Integer programming |
Divisions: | Universiti Teknologi MARA, Melaka > Jasin Campus > Faculty of Computer and Mathematical Sciences |
Journal or Publication Title: | Progress in Computer and Mathematics Journal (PCMJ) |
ISSN: | 3030-6728 |
Volume: | 1 |
Page Range: | pp. 231-238 |
Keywords: | Two-Dimensional; Critical thinking skills; Visual novel; Gamification; Game development life cycle; System usability scale |
Date: | October 2024 |
URI: | https://ir.uitm.edu.my/id/eprint/105890 |