Critical thinker: visual novel game for building critical thinking skills / Mohamad Amirul Helmi Mohd Jaafar, Muhammad Hamiz Mohd Radzi and Nurshahidatul Hasana Ishak

Mohd Jaafar, Mohamad Amirul Helmi and Mohd Radzi, Muhammad Hamiz and Ishak, Nurshahidatul Hasana (2024) Critical thinker: visual novel game for building critical thinking skills / Mohamad Amirul Helmi Mohd Jaafar, Muhammad Hamiz Mohd Radzi and Nurshahidatul Hasana Ishak. Progress in Computer and Mathematics Journal (PCMJ), 1. pp. 231-238. ISSN 3030-6728 (Submitted)

Abstract

Malaysia, amidst the challenges of the modern era, faces a growing demand for individuals equipped with robust critical thinking skills in both industry and education. With the lack of tools/game/platform, the idea of promoting critical thinking is in decline. To address this imperative, the project titled "Critical Thinker: Visual Novel Game for Building Critical Thinking Skills" introduces a game named "Critical Thinker." The game's core objective is to assess and improve users' critical thinking skills through an engaging story- based approach. The usability of this game will also be taken into consideration as it will prove this project’s success. This gamification application, developed through the Game Development Life Cycle (GDLC) and employing the Visual Novel Framework, aims to enhance critical thinking abilities among university students. Leveraging the System Usability Scale for testing, Critical Thinker aspires to be a valuable tool in fostering the intellectual capacities necessary for navigating the complexities of contemporary Malaysian society. The results show a percentage of 73.86%. Hence, the third objective of the Critical Thinker game has been satisfied. The future works of this project would be expanding of the game’s narrative approach, implementing of the inventory system, and enhancing the design of characters and environments.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Mohd Jaafar, Mohamad Amirul Helmi
amirulhemi01@gmail.com
Mohd Radzi, Muhammad Hamiz
hamiz9620@uitm.edu.my
Ishak, Nurshahidatul Hasana
hasana@uitm.edu.my
Contributors:
Contribution
Name
Email / ID Num.
Editor
Ahmad Fadzil, Ahmad Firdaus
UNSPECIFIED
Editor
Abu Samah, Khyrina Airin Fariza
UNSPECIFIED
Editor
Md Saidi, Raihana
UNSPECIFIED
Editor
Saad, Shahadan
UNSPECIFIED
Editor
Jamil Azhar, Sheik Badrul Hisham
UNSPECIFIED
Editor
Zamzuri, Zainal Fikri
UNSPECIFIED
Editor
Ahmad Fesol, Siti Feirusz
UNSPECIFIED
Editor
Hamzah, Salehah
UNSPECIFIED
Editor
Hamzah, Raseeda
UNSPECIFIED
Editor
Arshad, Mohamad Asrol
UNSPECIFIED
Editor
Mohd Supir, Mohd Hafifi
UNSPECIFIED
Editor
Mat Zain, Nurul Hidayah
UNSPECIFIED
Subjects: T Technology > T Technology (General) > Integer programming
Divisions: Universiti Teknologi MARA, Melaka > Jasin Campus > Faculty of Computer and Mathematical Sciences
Journal or Publication Title: Progress in Computer and Mathematics Journal (PCMJ)
ISSN: 3030-6728
Volume: 1
Page Range: pp. 231-238
Keywords: Two-Dimensional; Critical thinking skills; Visual novel; Gamification; Game development life cycle; System usability scale
Date: October 2024
URI: https://ir.uitm.edu.my/id/eprint/105890
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