Abstract
Malaysia is a Southeast Asian country located on the Malay Peninsula and the island of Borneo. Malaysia is a multicultural nation with, without a doubt, a rich cultural heritage with Bahasa Malaysia as the main language used. However, the declining knowledge of Malaysians raises concerns. This study addresses the lack of appreciation for Malaysia by developing a 2D game, aiming to evaluate the effectiveness of the game. The Agile methodology employed in the development of the game allows for continuous feedback and improvement, ensuring that the content remains relevant and up-to-date. The effectiveness evaluation testing will use a pre-survey and post-survey questionnaire to evaluate the effectiveness of the game. The findings suggest that the game is effective with an average mean of 4.2. As the project progresses, future iterations of the game can incorporate updates, and feedback from users, ensuring its continued relevance and effectiveness as an educational tool.
Metadata
Item Type: | Article |
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Creators: | Creators Email / ID Num. Farris, Ahmad Zafirrudin 2022905195@student.uitm.edu.my Zaini, Hazrati hazrati_zaini@uitm.edu.my |
Contributors: | Contribution Name Email / ID Num. Editor Ahmad Fadzil, Ahmad Firdaus UNSPECIFIED Editor Abu Samah, Khyrina Airin Fariza UNSPECIFIED Editor Md Saidi, Raihana UNSPECIFIED Editor Saad, Shahadan UNSPECIFIED Editor Jamil Azhar, Sheik Badrul Hisham UNSPECIFIED Editor Zamzuri, Zainal Fikri UNSPECIFIED Editor Ahmad Fesol, Siti Feirusz UNSPECIFIED Editor Hamzah, Salehah UNSPECIFIED Editor Hamzah, Raseeda UNSPECIFIED Editor Arshad, Mohamad Asrol UNSPECIFIED Editor Mohd Supir, Mohd Hafifi UNSPECIFIED Editor Mat Zain, Nurul Hidayah UNSPECIFIED |
Subjects: | T Technology > T Technology (General) > Integer programming |
Divisions: | Universiti Teknologi MARA, Melaka > Jasin Campus > Faculty of Computer and Mathematical Sciences |
Journal or Publication Title: | Progress in Computer and Mathematics Journal (PCMJ) |
ISSN: | 3030-6728 |
Volume: | 1 |
Page Range: | pp. 138-149 |
Keywords: | Malaysia; 2D game; Effectiveness evaluation |
Date: | October 2024 |
URI: | https://ir.uitm.edu.my/id/eprint/105869 |