Journey to Jannah: Innovating primary Islamic education / Aimy Najla Amir Hakim ... [et al.]

Amir Hakim, Aimy Najla and Mohamed Azwan, Nurul Aliya Izazi and Zarul Azhar, Emir Ziyad (2024) Journey to Jannah: Innovating primary Islamic education / Aimy Najla Amir Hakim ... [et al.]. In: UNSPECIFIED.

Abstract

This study examines the creation and educational impact of "Journey to Jannah," a gamified educational tool designed to teach Islamic lessons and principles to primary school students. This board game fills the gap in the market for culturally appropriate educational games by incorporating the five pillars of Islam into its gameplay and encouraging interactive play that fosters moral and cognitive growth. To ensure that the game is both effective and appealing to young learners, the development process followed a structured methodology that started with the identification of precise learning objectives and ended with comprehensive user testing. "Journey to Jannah" aims to enhance the representation of Islamic themes in educational settings while also functioning as a cultural enrichment tool. This study offers insightful information about the impact of gamified learning environments on various educational settings and how to apply them in a scalable manner.

Metadata

Item Type: Conference or Workshop Item (Paper)
Creators:
Creators
Email / ID Num.
Amir Hakim, Aimy Najla
amirhakimosman@gmail.com
Mohamed Azwan, Nurul Aliya Izazi
UNSPECIFIED
Zarul Azhar, Emir Ziyad
UNSPECIFIED
Contributors:
Contribution
Name
Email / ID Num.
Chief Editor
Abdul Rahman, Zarinatun Ilyani
UNSPECIFIED
Editor
Mohd Nasir, Nur Fatima Wahida
UNSPECIFIED
Editor
Kamarudin, Syaza
UNSPECIFIED
Designer
Ramlie, Mohd Khairulnizam
UNSPECIFIED
Subjects: L Education > LB Theory and practice of education > Primary Education
Divisions: Universiti Teknologi MARA, Perak > Seri Iskandar Campus > Faculty of Architecture, Planning and Surveying
Journal or Publication Title: The 13th International Innovation, Invention & Design Competition 2024
Page Range: pp. 414-416
Keywords: Gamification, primary school, boardgame, Islamic education
Date: 2024
URI: https://ir.uitm.edu.my/id/eprint/105194
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