Abstract
This article explains the development of "Solar Adventure," a digital educational game derived from the board game "Solar Race," targeted at primary school students aged 9 to 11. The game combines physical and digital elements, known as "phygital" gaming, to align with the educational curriculum and enhance learning experiences in both classroom and remote settings. The process encapsulates a comprehensive methodology involving needs analysis, conceptual design, content development, technical development, testing, implementation, and iterative feedback to ensure the game's alignment with educational objectives and its effectiveness in delivering curriculum-based content. "Solar Adventure" transitions from a traditional board game format to a digital platform, featuring a narrative- driven adventure where players explore the solar system, integrating engaging educational tasks like mazes and quizzes. The game development used Scratch, a child-friendly coding platform, and was refined through feedback from students and teachers, including participation in the Gami-code Competition. This initiative highlights the importance of integrating digital innovations with traditional educational methods to create immersive and impactful learning experiences. It underscores the challenges and potential of phygital gaming in education, demonstrating that such approaches, when thoughtfully implemented, can significantly enhance learning outcomes and student engagement in a dynamic educational landscape.
Metadata
Item Type: | Conference or Workshop Item (Paper) |
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Creators: | Creators Email / ID Num. Hakim, Adam Amir UNSPECIFIED Azrul Azmi, Nor Alya Amani UNSPECIFIED Redza Asri, Khalis Qusyairi UNSPECIFIED Hanizul Azhar, Hani Aleesha UNSPECIFIED Sathiyamoorthy, Viven UNSPECIFIED |
Contributors: | Contribution Name Email / ID Num. Chief Editor Abdul Rahman, Zarinatun Ilyani UNSPECIFIED Editor Mohd Nasir, Nur Fatima Wahida UNSPECIFIED Editor Kamarudin, Syaza UNSPECIFIED Designer Ramlie, Mohd Khairulnizam UNSPECIFIED |
Subjects: | L Education > LB Theory and practice of education > Primary Education |
Divisions: | Universiti Teknologi MARA, Perak > Seri Iskandar Campus > Faculty of Architecture, Planning and Surveying |
Journal or Publication Title: | The 13th International Innovation, Invention & Design Competition 2024 |
Page Range: | pp. 411-413 |
Keywords: | Gamification, primary school, phygital, solar system |
Date: | 2024 |
URI: | https://ir.uitm.edu.my/id/eprint/105034 |