Mobile game based learning about MAH MERI people (MAH MERI) / Nurul Izzah Illias

Illias, Nurul Izzah (2022) Mobile game based learning about MAH MERI people (MAH MERI) / Nurul Izzah Illias. Degree thesis, Universiti Teknologi MARA.

Abstract

Currently, they are lack of mobile application that teach the people about the indigenous people especially on Mah Meri ethnic on gamification elements. Thus, in this project aims to use gamification features to develop a mobile game-based learning application of Mah Meri people on the digital platform. The objectives of this project are to identify the requirements needed for “Mah Meri” apps with gamification elements, to design the “Mah Meri” apps with gamification elements and to develop the “Mah Meri” apps with gamification elements. This mobile application would be aimed at the public to participate in studying subject matter. Next, this application will be used on Malay language. Furthermore, this project utilizes methodology Digital Educational Game Life Cycle (DEG) which consists of four process which are game design, software design, implementation and publishing, and game-based learning and feedback. Several features have been built such as Loading page, Storytelling, Scoring, Timer, Reward and Challenge. The testing is done using System Usability Scale (SUS). Furthermore, all of the functionality of the Mah Meri mobile application perform as expected, according to user testing results. The application is simple to use, according to the testers, and all information presented is simple to comprehend. The significance for this project is General Public to gain information about Mah Meri people, Museum Orang Asli that can promote Mah Meri ethnic, and Mah Meri's people that can sustain their culture for the next generation. As for future works the apps need to develop to Android Operating System and IOS to increase the target audience, provide more tutorials and explanations on learning Mah Meri ethnic, improve features and include dual language. To conclude, this apps give knowledge about Mah Meri ethnic that focusing on musical instrument, Mah Meri’s language and handcraft mask that will increase user’s motivation, experience and engagement.

Metadata

Item Type: Thesis (Degree)
Creators:
Creators
Email / ID Num.
Illias, Nurul Izzah
UNSPECIFIED
Subjects: Q Science > QA Mathematics > Instruments and machines > Electronic Computers. Computer Science > Computer software > Application program interfaces
Q Science > QA Mathematics > Instruments and machines > Electronic Computers. Computer Science > Computer software > Computer games
T Technology > T Technology (General) > Communication of technical information
Divisions: Universiti Teknologi MARA, Shah Alam > Faculty of Computer and Mathematical Sciences
Programme: Bachelor of Information Technology (Hons.)
Keywords: Digital Educational Game Life Cycle (DEG), Timer, System Usability Scale (SUS)
Date: 2022
URI: https://ir.uitm.edu.my/id/eprint/104180
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