Abstract
Gamification in education uses gaming mechanics to make traditional learning environments more engaging and interactive. This approach enhances student engagement and promotes active participation by incorporating rewards, competition, achievements, and progress tracking. Hazard hunts are instrumental in pre-emptively managing workplace safety by ensuring hazards are promptly recognized, assessed, and mitigated. The Safety Railway Game provides high levels of enjoyment and engagement compared to traditional teaching methods, with mean agreement and importance ratings for having fun and enjoying the lesson/game session being both 4.9 out of 5. Studies provide further support for using gamification to enhance learning sessions and increase student enjoyment.
Metadata
Item Type: | Article |
---|---|
Creators: | Creators Email / ID Num. Mat Kashim, Mohd Amir Rashdan amirrashdan2707@gmail.com Misnan, Mohd Saidin UNSPECIFIED Jenuwa, Norsyazwana UNSPECIFIED Ab. Wahid, Abdul Muhaimin UNSPECIFIED Ab Malek, Siti Nor Faizah UNSPECIFIED |
Subjects: | Q Science > QA Mathematics > Instruments and machines > Electronic Computers. Computer Science > Computer software > Computer games |
Divisions: | Universiti Teknologi MARA, Perlis > Arau Campus |
Journal or Publication Title: | Journal of Computing Research and Innovation (JCRINN) |
UiTM Journal Collections: | UiTM Journal > Journal of Computing Research and Innovation (JCRINN) |
ISSN: | 2600-8793 |
Volume: | 9 |
Number: | 2 |
Page Range: | pp. 478-484 |
Keywords: | Gamifies Learning Activities, Railway Safety Education, Railway Safety |
Date: | September 2024 |
URI: | https://ir.uitm.edu.my/id/eprint/104115 |