LetsFast: learning fasting through interactive AR storytelling / Nur Solihah Ibrahim

Ibrahim, Nur Solihah (2019) LetsFast: learning fasting through interactive AR storytelling / Nur Solihah Ibrahim. Degree thesis, Universiti Teknologi MARA (UiTM).

Abstract

There are five official acts considered obligatory for all Muslims are the five pillars of Islam. One of the five pillars of Islam is fasting during Ramadhan. Ramadan is the best month to train children and teach them how to overcome the desires of his body and develop their ability to shoulder responsibility. It has been proven that the best time to train children to perform religious obligations at an early age. The current problem is scenario of fasting especially suhoor time is less noticeable than breaking time. Besides, religious subject especially on fasting topic is less attractive as it is providing more theory in textbook than having practical in the classroom. Therefore, the purpose of this project is to identify user requirement, design and develop an interactive learning of fasting using an Augmented Reality (AR) mobile applicationLetsFast is an Android interactive learning mobile application that using an Augmented Reality storytelling technique to deliver the scenario about suhoor in fasting during Ramadhan to children. This project is focusing on the target user of this mobile application who are primary school student, parents and teachers. The language use for this mobile application is Malay. For this project, marker-based Augmented Reality is used. A flash card are used as a marker for the 3D animation of suhoor scenario to appear in AR storytelling form. The method use for the development of LetsFast mobile application is MADLC. However, for this project, the development phases only been done until prototyping and testing phase. In design phase, the main software used to develop this mobile application are Unity for the interface with C# language for coding and Blender for 3D model and animation. For the outcome, user will get experience and understand the elements in scenario of suhoor such as the du’a, time and the environment.

Metadata

Item Type: Thesis (Degree)
Creators:
Creators
Email / ID Num.
Ibrahim, Nur Solihah
2017919149
Contributors:
Contribution
Name
Email / ID Num.
Thesis advisor
Nasruddin, Zan Azma
UNSPECIFIED
Subjects: Q Science > QA Mathematics > Instruments and machines > Electronic Computers. Computer Science > Computer software
Divisions: Universiti Teknologi MARA, Shah Alam > Faculty of Computer and Mathematical Sciences
Programme: Bachelor of Information Technology (Hons.)
Keywords: Interactive mobile learning, 3D model, augmented reality, markerbased technique, suhoor
Date: 2019
URI: https://ir.uitm.edu.my/id/eprint/103802
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