E-Math online game / Amirul Ikhwan Nordin … [et al.]

Nordin, Amirul Ikhwan and Ku Khalif, Ku Muhammad Faiz and Rumizan, Muhammad Irfan Nabil and Mohd Zin, Muhammad Nabil Irfan and Nor Azli, Puteri Nurdania Balqis and Mahathir, Siti Nur Aisyah and Abd Samad, Khairunnisa (2022) E-Math online game / Amirul Ikhwan Nordin … [et al.]. In: Virtual-Melaka International Intellectual Exposition 2022 (VMIIEX 22). Bahagian Penyelidikan dan Jaringan Industri, UiTM Melaka, Alor Gajah, pp. 211-212. ISBN 978-967-2846-04-8 (Submitted)
Abstract

Educational learning games that exist today are not much compared to the popular games like Mobile Legends, Fifa22, Valorant, and etc. Next, there are not many available for adults but more for growing children around age 5-12. Even if there are learning games for adults, the games are not fun to be played. So, our company has decided to create an educational game levelling game called E-Math Online Game. E-Math Online Game or EMOG is a levelling game that is fun to be played with mathematics lessons as the main core form. EMOG can be played online and battle with other players. The objectives of the application that we are trying to create are to make an educational game that is fun to be played by various ages, from children to adults in addition to making our players have an interest in learning besides playing games.

Item Details
Edit Item
Edit Item
Downloads & Files
[thumbnail of 100731.pdf]
Text
100731.pdf
Download (946kB)
Indexing & Metrics