Abstract
Educational learning games that exist today are not much compared to the popular games like Mobile Legends, Fifa22, Valorant, and etc. Next, there are not many available for adults but more for growing children around age 5-12. Even if there are learning games for adults, the games are not fun to be played. So, our company has decided to create an educational game levelling game called E-Math Online Game. E-Math Online Game or EMOG is a levelling game that is fun to be played with mathematics lessons as the main core form. EMOG can be played online and battle with other players. The objectives of the application that we are trying to create are to make an educational game that is fun to be played by various ages, from children to adults in addition to making our players have an interest in learning besides playing games.
Metadata
Item Type: | Book Section |
---|---|
Creators: | Creators Email / ID Num. Nordin, Amirul Ikhwan amirulikhwan026@gmail.com Ku Khalif, Ku Muhammad Faiz UNSPECIFIED Rumizan, Muhammad Irfan Nabil UNSPECIFIED Mohd Zin, Muhammad Nabil Irfan UNSPECIFIED Nor Azli, Puteri Nurdania Balqis UNSPECIFIED Mahathir, Siti Nur Aisyah UNSPECIFIED Abd Samad, Khairunnisa khairunsamad@uitm.edu.my |
Contributors: | Contribution Name Email / ID Num. Editor Abdul Rahman, Nur Hayati UNSPECIFIED Compiler Abdullah, Syukri UNSPECIFIED Compiler Wan Hassan, Wan Hasmat UNSPECIFIED Compiler Mohd Yusof, Aini Qamariah UNSPECIFIED Compiler Anual, Norazalan UNSPECIFIED Compiler Abd Samad, Khairulnisa UNSPECIFIED Compiler Jusoh @ Hussain, Nordianah UNSPECIFIED Compiler Othman, Rozana UNSPECIFIED Compiler Abas, Norlela UNSPECIFIED Compiler Rahim, Azira UNSPECIFIED Designer Talib, Adi Hakim UNSPECIFIED |
Subjects: | T Technology > T Technology (General) > Integer programming |
Divisions: | Universiti Teknologi MARA, Melaka > Bahagian Penyelidikan dan Jaringan Industri, UiTM Melaka |
Event Title: | Virtual-Melaka International Intellectual Exposition 2022 (VMIIEX 22) |
Event Dates: | 28 June – 6 July 2022 |
Page Range: | pp. 211-212 |
Keywords: | Online game; Mathematics; Math Game |
Date: | 2022 |
URI: | https://ir.uitm.edu.my/id/eprint/100731 |