C++ rush: interactive game in learning computer language for novice / Muhammad Salman Hakim Shaiful Nizam, Arifah Fasha Rosmani

Shaiful Nizam, Muhammad Salman Hakim and Rosmani, Arifah Fasha (2023) C++ rush: interactive game in learning computer language for novice / Muhammad Salman Hakim Shaiful Nizam, Arifah Fasha Rosmani. In: Research Exhibition in Mathematics and Computer Sciences (REMACS 5.0). College of Computing, Informatics and Media, UiTM Perlis, pp. 215-216. ISBN 978-629-97934-0-3

Abstract

C++ is one of the fundamental programming languages that are simple to learn and aid in understanding the fundamentals of all types of coding. With a full understanding of C++, migrating to other programming languages would be easy since the basic fundamentals have been grasped. The goal of this project is to learn C++ syntax, identify appropriate gamification elements, and incorporate multimedia principles into the design and development of the interactive C++ Rush game for computer language beginners. Another goal of this project is to evaluate the usability of the developed programming game through a questionnaire. For this project, the methodology used is agile because iterative development is one of its components. Agile methodology has six phases involved: requirements, design, development, testing, deployment, and review. For this research, usability testing has been conducted with 30 participants. Most of the users agree that gamification can transform a complex and difficult subject into something really enjoyable. In conclusion, this project has enabled the user to learn effectively about C++. Future works may include more programming language variety.

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Item Type: Book Section
Creators:
Creators
Email / ID Num.
Shaiful Nizam, Muhammad Salman Hakim
UNSPECIFIED
Rosmani, Arifah Fasha
UNSPECIFIED
Subjects: Q Science > QA Mathematics > Programming languages (Electronic computers) > C (Computer program language). C++
Divisions: Universiti Teknologi MARA, Perlis > Arau Campus > Faculty of Computer and Mathematical Sciences
Page Range: pp. 215-216
Keywords: C++, Gamification, Learning
Date: 2023
URI: https://ir.uitm.edu.my/id/eprint/100525
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