Student perception towards in-class simulation games: A case of hospitality investment simulation / Mohd Hafiz Hanafiah and Mohd Raziff Jamaluddin

Hanafiah, Mohd Hafiz and Jamaluddin, Mohd Raziff (2018) Student perception towards in-class simulation games: A case of hospitality investment simulation / Mohd Hafiz Hanafiah and Mohd Raziff Jamaluddin. Journal of Tourism, Hospitality & Culinary Arts (JTHCA), 10 (1). pp. 1-5. ISSN 1985-8914 ; 2590-3837

Official URL: https://www.jthca.org/

Abstract

This research note emphasis on the adoption of simulation games in financial classes. This research reports the perception of Faculty of Hotel and Tourism Management (FPHP) students attending the Hospitality Financial Management for Hospitality Management subjects. Previous studies claimed that classroom games and simulation increase students’ knowledge and interest level. However, only a few researchers focus on whether students’ performance was improved after attending such simulation games. A structured questionnaire was distributed to 191 final‐year FPHP undergraduates. The survey assessed students’ perceived ease of use, perceived usefulness, attitude and enjoyment with HIS and their examination result. This research found student performance correlate with their perception towards the investment simulation games.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Hanafiah, Mohd Hafiz
hafizhanafiah@salam.uitm.edu.my
Jamaluddin, Mohd Raziff
UNSPECIFIED
Subjects: L Education > LB Theory and practice of education > Visual education
L Education > LB Theory and practice of education > Learning ability
T Technology > T Technology (General) > Industrial research. Research and development
Divisions: Universiti Teknologi MARA, Selangor > Puncak Alam Campus > Faculty of Hotel and Tourism Management
Journal or Publication Title: Journal of Tourism, Hospitality & Culinary Arts (JTHCA)
UiTM Journal Collections: UiTM Journal > Journal of Tourism, Hospitality & Culinary Arts (JTHCA)
ISSN: 1985-8914 ; 2590-3837
Volume: 10
Number: 1
Page Range: pp. 1-5
Keywords: Simulation games, adoption, performance, perceived ease of use, perceived usefulness, attitude, enjoyment
Date: 31 June 2018
URI: https://ir.uitm.edu.my/id/eprint/29260
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