Items where Subject is "Children's software"

Group by: Creators | Item Type
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Number of items at this level: 45.

A

Mobile learning application for children using effective e-learning pedagogy model with analyzer based on bayesian theorem concept (MoLAC) - Analyzer Module / Muhammad Farid Abd Razak. (2014) Degree thesis, thesis, Universiti Teknologi MARA, Perak.

Mobile learning application for children using effective e-learning pedagogy model with analyzer based on bayesian theorem concept (MoLAC): Learning module / Muhammad Ridzuan Effendy Abdul Muttalib. (2014) Degree thesis, thesis, Universiti Teknologi MARA, Perak.

Chores completion encourager app for children using games based learning / Nurul Adilah Fasiha Abdul Rahman. (2015) [Student Project] (Unpublished)

Jawi games: interactive learning for kids 10-12 years old by applying game-based learning principles / Nur Anis Syahirah Ahmad ... [et al.]. (2020) In: UNSPECIFIED.

Interactive Mathematical Learning Courseware 2. 0 using mental arithmetic for preschool children / Siti Zulaiha Ahmad... [et al.]. (2014) Jurnal Intelek, 8 (2). pp. 1-5. ISSN 2682-9223

Solar System Courseware for Dyslexia Children / Puteri Nur Anserra Anuar. (2022) Degree thesis, thesis, Universiti Teknologi MARA, Terengganu.

Web-based multimedia educational application using scaffolding approach / Nor Amanina Awang. (2014) Degree thesis, thesis, Universiti Teknologi MARA, Perak.

The prophet story courseware – Saya Sayang Rasul (SSR) / Nor Azila Awang Abu Bakar, Nur Mimi Adila Ismail and Nazatul Azleen Zainal Abidin. (2015) e-Academia Journal, 4 (1). pp. 38-48. ISSN 2289 - 6589

Mobile application interface design: autism spectrum disorder children / Nor Azriah Aziz. (2015) Masters thesis, thesis, Universiti Teknologi MARA (UiTM).

I

Courseware to Learn About The Prophet Story: Saya Sayang Rasul (SSR) / Nur Mimi Adila Ismail. (2015) Degree thesis, thesis, Universiti Teknologi MARA.

Interactive multimedia for adaptive e-learning science for children / Zaleha Ismail. (2012) Degree thesis, thesis, Universiti Teknologi MARA (UiTM).

Game-based learning application for kids: LearnFun animals / Ummi Rasyidah Izhab. (2022) Degree thesis, thesis, Universiti Teknologi MARA, Perak.

J

Game based learning app math for kindergarten using AR / Nik Humairah Putri Jamilin. (2022) Degree thesis, thesis, Universiti Teknologi MARA, Perak.

Augmented reality courseware for english vocabulary pronunciation using phonic reading technique / Juliana Jumi. (2020) Degree thesis, thesis, Universiti Teknologi Mara Perlis.

K

English reading courseware using persuasive design strategy for kindergarten / Nurulfathiah Kamarudin. (2020) Degree thesis, thesis, Universiti Teknologi MARA, Terengganu.

Numerical gamification: “Mari Mengenal Nombor” for preschool children / Muhammad Saifullah Khairudin ... [et al.]. (2020) In: International Innovation, Invention and Design Competition, 17 May-10 Oct 2020.

An appropriate interface design for attract emotions of remedial children by applying ARCS model (attention) / Nurul Assikin Khamis. (2015) Masters thesis, thesis, Universiti Teknologi MARA (UiTM).

Courseware development for jawi learning (Dunia Jawi) using persuasive approach / ‘Aisyah Kharudin. (2017) Degree thesis, thesis, Universiti Teknologi MARA.

M

Dyscalculia assistive learning application / Nurin Nabilah Mat Pergau. (2021) [Student Project] (Unpublished)

Colour identification for children with autism using discrete trial training (DTT) / Nor Airaneey Mazlan. (2022) [Student Project] (Submitted)

The development of interactive multimedia application in learning outdoor personal safety for preschoolers (LOPSP) / Nor Farhana Md Daud. (2012) Degree thesis, thesis, Universiti Teknologi MARA (UiTM).

Cyber ethics awareness games for children / Muhammad Azraai Mohamad Aris. (2014) Degree thesis, thesis, Universiti Teknologi MARA (UiTM).

Decision support system for game selection / Muhammad Haykal Mohamad Hithir. (2015) Degree thesis, thesis, Universiti Teknologi MARA.

Malay proverb e-learning system with gamification for children / Muhammad Ridhwan Mohamad Munir. (2021) Degree thesis, thesis, Universiti Teknologi Mara Perlis.

Educational game for introducing programming to children / Shaiful Aqbar Mohammat Zamberi. (2015) Degree thesis, thesis, Universiti Teknologi MARA.

Interactive android phonic reading for preschool children / Hawa Mohd Ekhsan, Jiwa Noris Hamid and Muhammad Mohd Sobri. (2017) Journal of Computing Research and Innovation (JCRINN), 2 (4): 3. pp. 12-17. ISSN 2600-8793

Learning about vehicles for kids: A mobile application with augmented reality / Nurhaziqah Izzaty Mohd Isa. (2022) Degree thesis, thesis, Universiti Teknologi MARA, Perak.

Research on interface design for preschool student software / Mohd Khairussalleh Mohd Kasini. (2000) Degree thesis, thesis, Universiti Teknologi MARA.

Designing solar system courseware using graceful interaction design concept for children / Siti Amirah Mohd Mokhtar. (2014) Masters thesis, thesis, Universiti Teknologi MARA (UiTM).

Web-based learning courseware for autistic child: using video modelling and active learning techniques / Siti Fairuz Mohd Radzi. (2014) Degree thesis, thesis, Universiti Teknologi MARA, Perak.

Science learning courseware for preschoolers using assistive approach / Muhamad Syawal Azali Mohd Rozlan. (2020) Degree thesis, thesis, Universiti Teknologi MARA, Terengganu.

Interactive solat learning for children using metaphor technique / Kartini Mohd Zukri. (2010) Degree thesis, thesis, Universiti Teknologi MARA (UiTM).

“DEARLY”: multimedia learning application for dyslexia early reading intervention / Aina Suraya Musa. (2020) Degree thesis, thesis, Universiti Teknologi MARA, Perlis.

O

"Wiraku Suci": a children's app for learning hygiene practices / Aznoora Osmana and Nurul Husniyah Mohd Azman. (2021) Journal of Computing Research and Innovation (JCRINN), 6 (4): 3. pp. 20-30. ISSN 2600-8793

A glimpse of Malaysian teachers' reading intervention strategies for children with Dyslexia / Aznoora Osman, Wan Ahmad Jaafar Wan Yahaya and Aznan Che Ahmad. (2016) Journal of Computing Research and Innovation (JCRINN), 1 (1): 10. pp. 67-73. ISSN 2600-8793

P

Marc-doa for cognitive and psychomotor learning: preliminary design and evaluation / Hendra Pradibta and Usman Nurhasan. (2021) Journal of Computing Research and Innovation (JCRINN), 6 (2): 7. pp. 64-74. ISSN 2600-8793

R

Bahasa Melayu kindergarten courseware for reading skills / Intan Nazieha Rashidah Rashidin. (2023) [Student Project] (Submitted)

The evaluation of user experience on augmented reality apps in teaching the science subject about the human body systems to kindergarten children / Nur Hasanah Rasiman. (2017) Masters thesis, thesis, Universiti Teknologi MARA (UiTM).

Healthy Food For Kids (SAYA SIHAT) Courseware / Nur Hidayah Fatihah Rohan. (2018) Degree thesis, thesis, Universiti Teknologi MARA.

An interactive E-quiz English learning for preschool children in rural areas / Anis Roslan. (2022) [Student Project] (Submitted)

S

Basic Jawi learning and writing using augmented reality application for primary school standard one students syllabus / Siti Shafida Sharifuddin. (2019) Degree thesis, thesis, Universiti Teknologi MARA Cawangan Perak Kampus Tapah.

W

Designing courseware for learning alphabets using sign language / Norisah Wahab. (2013) Degree thesis, thesis, Universiti Teknologi MARA (UiTM).

Y

Web application: therapeutic treatment on speech delayed children / Zaim Zuhair Yahaya. (2022) Degree thesis, thesis, Universiti Teknologi MARA, Perak.

Brain training via mobile board game application for ADHD children using gamification / Qistina Yahya. (2019) Degree thesis, thesis, Universiti Teknologi MARA Cawangan Perak Kampus Tapah.

Z

Mobile application: learn about outer space for children / Suhaili Zawawi. (2022) Degree thesis, thesis, Universiti Teknologi MARA, Perak.

This list was generated on Thu Nov 21 12:26:33 2024 UTC.