Items where Subject is "Children's software"
- Library of Congress Subject Areas (2)
- Q Science (2)
- QA Mathematics (2)
- Instruments and machines (2)
- Electronic Computers. Computer Science (2)
- Computer software (2)
- Children's software (45)
- Computer software (2)
- Electronic Computers. Computer Science (2)
- Instruments and machines (2)
- QA Mathematics (2)
- Q Science (2)
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Mobile learning application for children using effective e-learning pedagogy model with analyzer based on bayesian theorem concept (MoLAC) - Analyzer Module / Muhammad Farid Abd Razak. (2014) Degree thesis, thesis, Universiti Teknologi MARA, Perak.
Mobile learning application for children using effective e-learning pedagogy model with analyzer based on bayesian theorem concept (MoLAC): Learning module / Muhammad Ridzuan Effendy Abdul Muttalib. (2014) Degree thesis, thesis, Universiti Teknologi MARA, Perak.
Chores completion encourager app for children using games based learning / Nurul Adilah Fasiha Abdul Rahman. (2015) [Student Project] (Unpublished)
Jawi games: interactive learning for kids 10-12 years old by applying game-based learning principles / Nur Anis Syahirah Ahmad ... [et al.]. (2020) In: UNSPECIFIED.
Interactive Mathematical Learning Courseware 2. 0 using mental arithmetic for preschool children / Siti Zulaiha Ahmad... [et al.]. (2014) Jurnal Intelek, 8 (2). pp. 1-5. ISSN 2682-9223
Solar System Courseware for Dyslexia Children / Puteri Nur Anserra Anuar. (2022) Degree thesis, thesis, Universiti Teknologi MARA, Terengganu.
Web-based multimedia educational application using scaffolding approach / Nor Amanina Awang. (2014) Degree thesis, thesis, Universiti Teknologi MARA, Perak.
The prophet story courseware – Saya Sayang Rasul (SSR) / Nor Azila Awang Abu Bakar, Nur Mimi Adila Ismail and Nazatul Azleen Zainal Abidin. (2015) e-Academia Journal, 4 (1). pp. 38-48. ISSN 2289 - 6589
Mobile application interface design: autism spectrum disorder children / Nor Azriah Aziz. (2015) Masters thesis, thesis, Universiti Teknologi MARA (UiTM).
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Courseware to Learn About The Prophet Story: Saya Sayang Rasul (SSR) / Nur Mimi Adila Ismail. (2015) Degree thesis, thesis, Universiti Teknologi MARA.
Interactive multimedia for adaptive e-learning science for children / Zaleha Ismail. (2012) Degree thesis, thesis, Universiti Teknologi MARA (UiTM).
Game-based learning application for kids: LearnFun animals / Ummi Rasyidah Izhab. (2022) Degree thesis, thesis, Universiti Teknologi MARA, Perak.
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Game based learning app math for kindergarten using AR / Nik Humairah Putri Jamilin. (2022) Degree thesis, thesis, Universiti Teknologi MARA, Perak.
Augmented reality courseware for english vocabulary pronunciation using phonic reading technique / Juliana Jumi. (2020) Degree thesis, thesis, Universiti Teknologi Mara Perlis.
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English reading courseware using persuasive design strategy for kindergarten / Nurulfathiah Kamarudin. (2020) Degree thesis, thesis, Universiti Teknologi MARA, Terengganu.
Numerical gamification: “Mari Mengenal Nombor” for preschool children / Muhammad Saifullah Khairudin ... [et al.]. (2020) In: International Innovation, Invention and Design Competition, 17 May-10 Oct 2020.
An appropriate interface design for attract emotions of remedial children by applying ARCS model (attention) / Nurul Assikin Khamis. (2015) Masters thesis, thesis, Universiti Teknologi MARA (UiTM).
Courseware development for jawi learning (Dunia Jawi) using persuasive approach / ‘Aisyah Kharudin. (2017) Degree thesis, thesis, Universiti Teknologi MARA.
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Dyscalculia assistive learning application / Nurin Nabilah Mat Pergau. (2021) [Student Project] (Unpublished)
Colour identification for children with autism using discrete trial training (DTT) / Nor Airaneey Mazlan. (2022) [Student Project] (Submitted)
The development of interactive multimedia application in learning outdoor personal safety for preschoolers (LOPSP) / Nor Farhana Md Daud. (2012) Degree thesis, thesis, Universiti Teknologi MARA (UiTM).
Cyber ethics awareness games for children / Muhammad Azraai Mohamad Aris. (2014) Degree thesis, thesis, Universiti Teknologi MARA (UiTM).
Decision support system for game selection / Muhammad Haykal Mohamad Hithir. (2015) Degree thesis, thesis, Universiti Teknologi MARA.
Malay proverb e-learning system with gamification for children / Muhammad Ridhwan Mohamad Munir. (2021) Degree thesis, thesis, Universiti Teknologi Mara Perlis.
Educational game for introducing programming to children / Shaiful Aqbar Mohammat Zamberi. (2015) Degree thesis, thesis, Universiti Teknologi MARA.
Interactive android phonic reading for preschool children / Hawa Mohd Ekhsan, Jiwa Noris Hamid and Muhammad Mohd Sobri. (2017) Journal of Computing Research and Innovation (JCRINN), 2 (4): 3. pp. 12-17. ISSN 2600-8793
Learning about vehicles for kids: A mobile application with augmented reality / Nurhaziqah Izzaty Mohd Isa. (2022) Degree thesis, thesis, Universiti Teknologi MARA, Perak.
Research on interface design for preschool student software / Mohd Khairussalleh Mohd Kasini. (2000) Degree thesis, thesis, Universiti Teknologi MARA.
Designing solar system courseware using graceful interaction design concept for children / Siti Amirah Mohd Mokhtar. (2014) Masters thesis, thesis, Universiti Teknologi MARA (UiTM).
Web-based learning courseware for autistic child: using video modelling and active learning techniques / Siti Fairuz Mohd Radzi. (2014) Degree thesis, thesis, Universiti Teknologi MARA, Perak.
Science learning courseware for preschoolers using assistive approach / Muhamad Syawal Azali Mohd Rozlan. (2020) Degree thesis, thesis, Universiti Teknologi MARA, Terengganu.
Interactive solat learning for children using metaphor technique / Kartini Mohd Zukri. (2010) Degree thesis, thesis, Universiti Teknologi MARA (UiTM).
“DEARLY”: multimedia learning application for dyslexia early reading intervention / Aina Suraya Musa. (2020) Degree thesis, thesis, Universiti Teknologi MARA, Perlis.
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"Wiraku Suci": a children's app for learning hygiene practices / Aznoora Osmana and Nurul Husniyah Mohd Azman. (2021) Journal of Computing Research and Innovation (JCRINN), 6 (4): 3. pp. 20-30. ISSN 2600-8793
A glimpse of Malaysian teachers' reading intervention strategies for children with Dyslexia / Aznoora Osman, Wan Ahmad Jaafar Wan Yahaya and Aznan Che Ahmad. (2016) Journal of Computing Research and Innovation (JCRINN), 1 (1): 10. pp. 67-73. ISSN 2600-8793
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Marc-doa for cognitive and psychomotor learning: preliminary design and evaluation / Hendra Pradibta and Usman Nurhasan. (2021) Journal of Computing Research and Innovation (JCRINN), 6 (2): 7. pp. 64-74. ISSN 2600-8793
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Bahasa Melayu kindergarten courseware for reading skills / Intan Nazieha Rashidah Rashidin. (2023) [Student Project] (Submitted)
The evaluation of user experience on augmented reality apps in teaching the science subject about the human body systems to kindergarten children / Nur Hasanah Rasiman. (2017) Masters thesis, thesis, Universiti Teknologi MARA (UiTM).
Healthy Food For Kids (SAYA SIHAT) Courseware / Nur Hidayah Fatihah Rohan. (2018) Degree thesis, thesis, Universiti Teknologi MARA.
An interactive E-quiz English learning for preschool children in rural areas / Anis Roslan. (2022) [Student Project] (Submitted)
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Basic Jawi learning and writing using augmented reality application for primary school standard one students syllabus / Siti Shafida Sharifuddin. (2019) Degree thesis, thesis, Universiti Teknologi MARA Cawangan Perak Kampus Tapah.
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Designing courseware for learning alphabets using sign language / Norisah Wahab. (2013) Degree thesis, thesis, Universiti Teknologi MARA (UiTM).
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Web application: therapeutic treatment on speech delayed children / Zaim Zuhair Yahaya. (2022) Degree thesis, thesis, Universiti Teknologi MARA, Perak.
Brain training via mobile board game application for ADHD children using gamification / Qistina Yahya. (2019) Degree thesis, thesis, Universiti Teknologi MARA Cawangan Perak Kampus Tapah.
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Mobile application: learn about outer space for children / Suhaili Zawawi. (2022) Degree thesis, thesis, Universiti Teknologi MARA, Perak.