Items where Subject is "Children's software"

Group by: Creators | Item Type
Jump to: A | I | J | K | M | O | P | R | S | Y | Z
Number of items at this level: 29.

A

Mobile learning application for children using effective e-learning pedagogy model with analyzer based on bayesian theorem concept (MoLAC) - Analyzer Module / Muhammad Farid Abd Razak. (2014) Degree thesis, thesis, Universiti Teknologi MARA, Perak.

Mobile learning application for children using effective e-learning pedagogy model with analyzer based on bayesian theorem concept (MoLAC): Learning module / Muhammad Ridzuan Effendy Abdul Muttalib. (2014) Degree thesis, thesis, Universiti Teknologi MARA, Perak.

Chores completion encourager app for children using games based learning / Nurul Adilah Fasiha Abdul Rahman. (2015) [Student Project] (Unpublished)

Interactive Mathematical Learning Courseware 2. 0 using mental arithmetic for preschool children / Siti Zulaiha Ahmad... [et al.]. (2014) Jurnal Intelek, 8 (2). pp. 1-5. ISSN 2682-9223

Web-based multimedia educational application using scaffolding approach / Nor Amanina Awang. (2014) Degree thesis, thesis, Universiti Teknologi MARA, Perak.

I

Courseware to Learn About The Prophet Story: Saya Sayang Rasul (SSR) / Nur Mimi Adila Ismail. (2015) Degree thesis, thesis, Universiti Teknologi MARA.

Game-based learning application for kids: LearnFun animals / Ummi Rasyidah Izhab. (2022) Degree thesis, thesis, Universiti Teknologi MARA, Perak.

J

Game based learning app math for kindergarten using AR / Nik Humairah Putri Jamilin. (2022) Degree thesis, thesis, Universiti Teknologi MARA, Perak.

Augmented reality courseware for english vocabulary pronunciation using phonic reading technique / Juliana Jumi. (2020) Degree thesis, thesis, Universiti Teknologi Mara Perlis.

K

English reading courseware using persuasive design strategy for kindergarten / Nurulfathiah Kamarudin. (2020) Degree thesis, thesis, Universiti Teknologi MARA, Terengganu.

Courseware development for jawi learning (Dunia Jawi) using persuasive approach / ‘Aisyah Kharudin. (2017) Degree thesis, thesis, Universiti Teknologi MARA.

M

Dyscalculia assistive learning application / Nurin Nabilah Mat Pergau. (2021) [Student Project] (Unpublished)

Decision support system for game selection / Muhammad Haykal Mohamad Hithir. (2015) Degree thesis, thesis, Universiti Teknologi MARA.

Malay proverb e-learning system with gamification for children / Muhammad Ridhwan Mohamad Munir. (2021) Degree thesis, thesis, Universiti Teknologi Mara Perlis.

Educational game for introducing programming to children / Shaiful Aqbar Mohammat Zamberi. (2015) Degree thesis, thesis, Universiti Teknologi MARA.

Interactive android phonic reading for preschool children / Hawa Mohd Ekhsan, Jiwa Noris Hamid and Muhammad Mohd Sobri. (2017) Journal of Computing Research and Innovation (JCRINN), 2 (4): 3. pp. 12-17. ISSN 2600-8793

Learning about vehicles for kids: A mobile application with augmented reality / Nurhaziqah Izzaty Mohd Isa. (2022) Degree thesis, thesis, Universiti Teknologi MARA, Perak.

Research on interface design for preschool student software / Mohd Khairussalleh Mohd Kasini. (2000) Degree thesis, thesis, Universiti Teknologi MARA.

Web-based learning courseware for autistic child: using video modelling and active learning techniques / Siti Fairuz Mohd Radzi. (2014) Degree thesis, thesis, Universiti Teknologi MARA, Perak.

Science learning courseware for preschoolers using assistive approach / Muhamad Syawal Azali Mohd Rozlan. (2020) Degree thesis, thesis, Universiti Teknologi MARA, Terengganu.

“DEARLY”: Multimedia learning application for dyslexia early reading intervention / Aina Suraya Musa. (2020) Degree thesis, thesis, Universiti Teknologi Mara Perlis.

O

A glimpse of Malaysian teachers' reading intervention strategies for children with Dyslexia / Aznoora Osman, Wan Ahmad Jaafar Wan Yahaya and Aznan Che Ahmad. (2016) Journal of Computing Research and Innovation (JCRINN), 1 (1): 10. pp. 67-73. ISSN 2600-8793

P

Marc-doa for cognitive and psychomotor learning: preliminary design and evaluation / Hendra Pradibta and Usman Nurhasan. (2021) Journal of Computing Research and Innovation (JCRINN), 6 (2): 7. pp. 64-74. ISSN 2600-8793

R

The evaluation of user experience on augmented reality apps in teaching the science subject about the human body systems to kindergarten children / Nur Hasanah Rasiman. (2017) Masters thesis, thesis, Universiti Teknologi MARA (UiTM).

Healthy Food For Kids (SAYA SIHAT) Courseware / Nur Hidayah Fatihah Rohan. (2018) Degree thesis, thesis, Universiti Teknologi MARA.

S

Basic Jawi learning and writing using augmented reality application for primary school standard one students syllabus / Siti Shafida Sharifuddin. (2019) Degree thesis, thesis, Universiti Teknologi MARA Cawangan Perak Kampus Tapah.

Y

Web application: therapeutic treatment on speech delayed children / Zaim Zuhair Yahaya. (2022) Degree thesis, thesis, Universiti Teknologi MARA, Perak.

Brain training via mobile board game application for ADHD children using gamification / Qistina Yahya. (2019) Degree thesis, thesis, Universiti Teknologi MARA Cawangan Perak Kampus Tapah.

Z

Mobile application: learn about outer space for children / Suhaili Zawawi. (2022) Degree thesis, thesis, Universiti Teknologi MARA, Perak.

This list was generated on Wed Sep 28 21:56:03 2022 UTC.