Items where Author is "Ahmadon, Fadzlin"
Food intake monitoring and management system for athletes / Nursyahira Azeanty Ruhaizak … [et al.]. (2023) In: International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2023). Faculty of Computer and Mathematical Sciences, Kampus Jasin, p. 38. (Submitted)
Web-based safety helmet detection system for construction site worker / Hajar Izzati Mohd Ghazalli … [et al.]. (2023) In: International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2023). Faculty of Computer and Mathematical Sciences, Kampus Jasin, p. 7. (Submitted)
Re: Gen - web-based resume generator with content recommender for it job field / Nurul Syahmina Mohd Khairuddin … [et al.]. (2022) In: International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2022). Faculty of Computer and Mathematical Sciences, Kampus Jasin, Melaka, p. 8. ISBN 9789671533703 (Submitted)
Simple secret ode / Fadzlin Ahmadon. (2022) In: Voice of the Soul. Universiti Teknologi MARA Cawangan Kedah, p. 19. ISBN 9789672948391 (Submitted)
Dental treatment orientation for children using role playing game / Daniella Farisha Mohd Zamri … [et al.]. (2021) In: International Jasin Multimedia and Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2021). International Jasin Multimedia and Computer Science Invention and Innovation Exhibition, 4 . Faculty of Computer and Mathematical Sciences, Jasin, p. 31.
Dental treatment orientation for children using role playing game / Daniella Farisha Mohd Zamri … [et al.]. (2021) In: International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2021). UiTM Cawangan Melaka Kampus Jasin, pp. 43-46.
Finding Selection Sets for LL (1) Grammar with Game-Based Learning. (2020) In: International Jasin Multimedia & Computer Science Invention & Innovation Exhibition (3rd edition), 17-28 Feb 2020, UiTM Cawangan Melaka Kampus Jasin.
Mobile Application for Learning and Memorizing Japanese Characters using Game-Based Learning. (2020) In: International Jasin Multimedia & Computer Science Invention & Innovation Exhibition (3rd edition), 17-28 Feb 2020, UiTM Cawangan Melaka Kampus Jasin.
NotisMe!: Crowdsourced Student Tasks Reminder with Gamification. (2020) In: International Jasin Multimedia & Computer Science Invention & Innovation Exhibition (3rd edition), 17-28 Feb 2020, UiTM Cawangan Melaka Kampus Jasin.
Instructional material development using ontology learning / Khairul Nurmazianna Ismail, Fadzlin Ahmadon and Fadilah Ezlina Shahbudin. (2018) Social and Management Research Journal (SMRJ), 15 (2). pp. 36-46. ISSN 1675-7017
Designing for accountability from Islamic perspectives using value sensitive design / Fadzlin Ahmadon, Rosmawati Nordin and Rashidah Md Rawi. (2014) Malaysian Journal of Computing (MJoC), 2 (1): 1. pp. 1-12. ISSN 2600-8238
Islamic value sensitive design for psychology clinic information system / Fadzlin Ahmadon. (2013) Masters thesis, thesis, Universiti Teknologi MARA.