Checkers Match Game / Nur Fauziah Amran … [et al.]

Amran, Nur Fauziah and Mahadi, Nur Kamilah and Mohamad Sabri, Aimy Afrina and Nazli, Nur Farzana and Azren, Nur Zulaikha (2023) Checkers Match Game / Nur Fauziah Amran … [et al.]. In: International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2023). Faculty of Computer and Mathematical Sciences, Kampus Jasin, p. 74. (Submitted)
Abstract

This innovation is a combination of learning while playing for the subject ‘Reka Bentuk Teknologi’ (RBT). Playing is a planned and structured approach to provide opportunities for all groups whether children or adults, to learn in an informal but fun and free atmosphere. People who go through the process of learning while playing will get a direct experience that will give a solid and effective learning effect. Therefore, the best technique that can attract someone’s interest in learning is the technique of learning while playing. Checkers Match Game (CMG) was introduced to the students to improve their skills in recognizing and remembering the terms and functions of the hardware for the programming software that has been learned. This innovation study was conducted on 5 Year 5 students. Data was collected using observation, pre-test and post-test methods to see the effectiveness of using CMG among students who have problems recognizing and remembering terms. The results of this study found that 100% of the students were able to master the learning for this topic. The activities that have been planned have helped the learning in class so that the presentation of the lesson content is stimulating to the students.

Item Details
Edit Item
Edit Item
Downloads & Files
[thumbnail of Abstract Only]
Text (Abstract Only)
94180.pdf
Download (2MB)
Indexing & Metrics