Taboo guessing game / Ainul Hafizah Hisyam

Hisyam, Ainul Hafizah (2023) Taboo guessing game / Ainul Hafizah Hisyam. Bulletin. Academy of Language Studies.

Abstract

Later, a guessing board game called Taboo was played as their activity of the day. The rules were thoroughly explained by me before they started playing it for 30 minutes. At the end of the class, the most words were managed to be gotten by group 3. On Tuesday, July 4, the focus was on verbal expression. Students were asked to write their own words on paper after being introduced to "quotes." I provided examples in my own words and shared them with the class, along with tips on effective idea conveyance. The paper was folded into a paper plane by them when everyone had done writing on it as I had told them. The paper plane was then launched into the air by them, making a mess on the ground that could be picked up by anybody and read quietly to themselves.

Metadata

Item Type: Monograph (Bulletin)
Creators:
Creators
Email / ID Num.
Hisyam, Ainul Hafizah
UNSPECIFIED
Contributors:
Contribution
Name
Email / ID Num.
Advisor
Hassan, Norhaslinda
UNSPECIFIED
Chief Editor
Razali, Wan Noorli
UNSPECIFIED
Subjects: L Education > LG Individual institutions > Asia > Malaysia > Universiti Teknologi MARA > Pulau Pinang
L Education > LG Individual institutions > Asia > Malaysia > Universiti Teknologi MARA
Divisions: Universiti Teknologi MARA, Pulau Pinang > Permatang Pauh Campus
Journal or Publication Title: e-Lingua
ISSN: 2600-7134
Keywords: e-Lingua, Academy of Language Studies, UiTM Pulau Pinang
Date: September 2023
URI: https://ir.uitm.edu.my/id/eprint/83959
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