Razer / Ammar Adnan

Adnan, Ammar (2022) Razer / Ammar Adnan. [Entrepreneurship Project] (Unpublished)

Abstract

The goal of this project is to figure out what the product's flaw is. Razer is the company that I have selected. I chose the Razer Phone 2 as the subject of my investigation from their wide range of devices. In this case study, I used a SWOT analysis to determine the Razer phone 2's strengths, weaknesses, opportunities, and threats. The camera is the primary issue I found with this Razer Phone 2. I believe the greatest option is to remove the camera from the Razer Phone 2, which is one of the first gaming phones to prioritise phone performance while playing games or watching movies.

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Item Type: Entrepreneurship Project
Creators:
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Adnan, Ammar
UNSPECIFIED
Subjects: H Social Sciences > HB Economic Theory. Demography > Entrepreneurship. Risk and uncertainty
T Technology > T Technology (General) > Industrial research. Research and development
Divisions: Universiti Teknologi MARA, Perlis > Arau Campus > Faculty of Computer and Mathematical Sciences
Keywords: Razer ; Razer Phone 2 ; Gaming Phones
Date: 8 June 2022
URI: https://ir.uitm.edu.my/id/eprint/61127
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