Abstract
Nowadays, learning portals are becoming one of the popular learning tools in this era of pandemic. The existing of this tool becomes an essential necessity in the growth of Online Distance Learning (ODL). Challenges during ODL are students’ engagement in the learning process. Interactive multimedia (CSC253) course involved theoretical terms which can drives students to lose their interest and focus in learning. The content consists of fundamental concept which require students to have high memorizing skills. Online teaching and learning tools are used to help students learning and engaging on online learning. Persuasive technology is used as crucial component for long terms engagement. This study has investigated the concept of persuasive and potential elements to be implemented for ODL and further developed the FuPla portal to incorporate elements of think, cooperate, involve and learn independently in a fun way. This portal is developed based on the gaming concept incorporating persuasive technology.
Metadata
Item Type: | Book Section |
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Creators: | Creators Email / ID Num. Mohamed Yusoff, Syarifah Adilah syarifah.adilah@uitm.edu.my Wan Mohammad, Wan Anisha wanan122@uitm.edu.my Mohd Mydin, Azlina azlin143@uitm.edu.my Johan, Elly Johana ellyjohana@uitm.edu.my |
Contributors: | Contribution Name Email / ID Num. Advisor Umar, Norazah UNSPECIFIED |
Subjects: | L Education > LG Individual institutions L Education > LG Individual institutions > Asia > Malaysia L Education > LG Individual institutions > Asia > Malaysia > Universiti Teknologi MARA > Pulau Pinang L Education > LG Individual institutions > Asia > Malaysia > Universiti Teknologi MARA L Education > LG Individual institutions > Asia |
Divisions: | Universiti Teknologi MARA, Pulau Pinang > Permatang Pauh Campus |
Volume: | 3 |
Keywords: | Online Distance Learning, Persuasive Technology, Portal, Gaming |
Date: | 15 April 2022 |
URI: | https://ir.uitm.edu.my/id/eprint/60422 |