Enhanced gamification in study skills / Ini Imaina Abdullah … [et al.]

Abdullah, Ini Imaina and Jamal, Nur Faezah and Abdul Rahman, Anisah and Abdul Razak, Samsiah and Talkis, Azizah (2021) Enhanced gamification in study skills / Ini Imaina Abdullah … [et al.]. In: International Jasin Multimedia and Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2021). International Jasin Multimedia and Computer Science Invention and Innovation Exhibition, 4 . Faculty of Computer and Mathematical Sciences, Jasin, p. 22.

Abstract

Educators are facing challenges when teaching through face to face cannot be implemented due to the unforeseen circumstances of the current pandemic outbreak. In order to ensure learning delivery is achieved, they have to shift to online distance learning method to teach the students. This raises concerns in regards to students’ performance and engagement, hence gamification is introduced in Study Skills to allow them to engage with the learning materials in a new and dynamic way and essentially improve their performance. Gamification can be considered as one of the technologies used to support the traditional ways of teaching and learning. This study aims to apply the gamification techniques in Study Skills course. Kahoot, Quizizz and QuizWhizzer are the tools used in creating the gamified learning activities. A questionnaire was conducted to gather responses from the students after the completion of the course

Metadata

Item Type: Book Section
Creators:
Creators
Email / ID Num.
Abdullah, Ini Imaina
imaina044@uitm.edu.my
Jamal, Nur Faezah
UNSPECIFIED
Abdul Rahman, Anisah
UNSPECIFIED
Abdul Razak, Samsiah
UNSPECIFIED
Talkis, Azizah
UNSPECIFIED
Subjects: L Education > LB Theory and practice of education > Blended learning. Computer assisted instruction. Programmed instruction
L Education > LB Theory and practice of education > Study skills
L Education > LB Theory and practice of education > Learning. Learning strategies
Divisions: Universiti Teknologi MARA, Melaka > Jasin Campus > Faculty of Computer and Mathematical Sciences
Series Name: International Jasin Multimedia and Computer Science Invention and Innovation Exhibition
Volume: 4
Page Range: p. 22
Keywords: Study skills; Gamification; Online distance learning
Date: 2021
URI: https://ir.uitm.edu.my/id/eprint/49421
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49421

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