Learning mathematics using fun-math application for pre-school / Abdul Hasib Sadiqin Adam Shukri … [et al.]

Adam Shukri, Abdul Hasib Sadiqin and Musa, Madiawati and Amir, Aimi Liyana and Mohd Salleh, Nurhashikin and Zulkifli, Norlindamalia (2021) Learning mathematics using fun-math application for pre-school / Abdul Hasib Sadiqin Adam Shukri … [et al.]. In: International Jasin Multimedia and Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2021). International Jasin Multimedia and Computer Science Invention and Innovation Exhibition, 4 . Faculty of Computer and Mathematical Sciences, Jasin, p. 12.

Abstract

Education in the 21st century is characterized by: user-centeredness, on-demand provision and delivery, engagement of learners, and technology-mediated teaching and learning. Nowadays, the increasing of the game application is uncontrollable. Kids tend not to study and just want to play games. Most of them like to play games because the games are more interesting compared to books. Kids not attracted with traditional studies (books) and easily lose focus during the study. Mathematics syllabus at the primary school is formally and theoretically, and very book-based learning. Mathematics subject is not interesting for children, because it is a serious topic that cannot be learned in a relaxed situation like playing games. Primary school students at the age of seven to nine years old learn addition, subtraction, multiplication, division and fractions will hardly understand mathematics, and they assume that mathematics is very difficult to learn if the teacher does not know on how to attract and promote fun learning to students. With the aid of instructional technology, digital devices and advancement of educational mathematics games, teachers can use it in the learning process in the classroom. Since educational mathematics game has gained considerable interest in education circles due to its capability of enhancing the learning process among students, the teachers need to have their criteria and set goals in order to achieve the desired learning outcomes.

Metadata

Item Type: Book Section
Creators:
Creators
Email / ID Num.
Adam Shukri, Abdul Hasib Sadiqin
hasib@micost. edu.my
Musa, Madiawati
UNSPECIFIED
Amir, Aimi Liyana
UNSPECIFIED
Mohd Salleh, Nurhashikin
UNSPECIFIED
Zulkifli, Norlindamalia
UNSPECIFIED
Subjects: L Education > LB Theory and practice of education > Preschool education. Nursery schools
Q Science > QA Mathematics
Q Science > QA Mathematics > Web-based user interfaces. User interfaces (Computer systems)
Divisions: Universiti Teknologi MARA, Melaka > Jasin Campus > Faculty of Computer and Mathematical Sciences
Series Name: International Jasin Multimedia and Computer Science Invention and Innovation Exhibition
Volume: 4
Page Range: p. 12
Keywords: Teaching and learning; Mathematics challenges; Educational mathematics games; Mobile application; Entertainment
Date: 2021
URI: https://ir.uitm.edu.my/id/eprint/49330
Edit Item
Edit Item

Download

[thumbnail of Abstract Only] Text (Abstract Only)
49330.pdf

Download (156kB)

ID Number

49330

Indexing

|

Statistic

Statistic details