The implementation of 3D for learning shrouding muslim dead body (Kaffan Method) / Nor Aizura Jama Rusly

Jama Rusly, Nor Aizura Jama Rusly (2004) The implementation of 3D for learning shrouding muslim dead body (Kaffan Method) / Nor Aizura Jama Rusly. Degree thesis, Universiti Teknologi MARA.

Abstract

Nowadays, 3D has become popular especially on games environment
and genre. However, in Malaysia, the 3D development is still at infancy
stage. This project, tries to apply 3D in learning environment. It is also
provide some insights on how some 3D animations should be created. Apart
from that, this project identifies the nature and the elements needed to
develop learning application. The implementation of this project is based on
the Courseware Life Cycle Model, which is a combination of waterfall and
prototype software life cycle model. Software develop are contains a short
notes, 3D movie, 3D simulation and simple exercises

Metadata

Item Type: Thesis (Degree)
Creators:
Creators
Email / ID Num.
Jama Rusly, Nor Aizura Jama Rusly
UNSPECIFIED
Subjects:
Divisions: Universiti Teknologi MARA, Shah Alam > Faculty of Computer and Mathematical Sciences
Date: 2004
URI: https://ir.uitm.edu.my/id/eprint/1758
Edit Item
Edit Item

Download

[thumbnail of TD_NOR AIZURA JAMA RUSLY CS 04_5 P01.pdf] Text
TD_NOR AIZURA JAMA RUSLY CS 04_5 P01.pdf

Download (79kB)

Fulltext

Fulltext is available at:

ID Number

1758

Indexing