Recognizing animal using interactive 3D animation / Ismalela Ismail

Ismail, Ismalela (2005) Recognizing animal using interactive 3D animation / Ismalela Ismail. [Student Project] (Unpublished)

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Abstract

Recently ICT is very important and fast growing. Therefore, a lot of educational aid
which are related to computer technology becoming very popular among teacher and
student. For example is education software. But the problems are most of the software
are important fi"om oversea, especially for pre-school students. In addition, the
Ministry of Education only provides the software for KBSM and KBSR. Therefore,
developer take this opportimities to develop the software as an alternative for learning
software industry in Malaysia, which use Bahasa Melayu as an interaction language.
This project focused on pre-school student aged 5-6 years old. The topic selected re
about animal. This software consists of interactive 3D animation. This approach is
used to attract the student attention, indirectly. It can increase the skill of computer
application of early stage. SDLC was chosen as the method of development because it
is more structure and easy to understand. All the development process can be
monitored clearly. In order to increase understand level of the student, this software
was completed with exercises that support each subtopic. This software also included
with kraoke session to attract the students in this learning process.

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Item Type: Student Project
Creators:
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Ismail, Ismalela
UNSPECIFIED
Subjects: Q Science > QA Mathematics > Instruments and machines > Electronic Computers. Computer Science
Divisions: Universiti Teknologi MARA, Shah Alam > Faculty of Computer and Mathematical Sciences
Item ID: 1497
URI: https://ir.uitm.edu.my/id/eprint/1497

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