Gamification in blended learning: a reflective case from INV537

Romli, Nurulashikin and Tan, Yan Ling and Mohd Noor, Jannah Munirah (2026) Gamification in blended learning: a reflective case from INV537. In: Beyond lectures: insights from business disciplines (reflections, transformations, and the human side of teaching). 2 ed. Universiti Teknologi MARA, Johor, Universiti Teknologi MARA, Cawangan Johor, Kampus Segamat, pp. 9-15. ISBN 9786297647098
Abstract

This article presents a reflective case study on the structural transformation of capital market education within Malaysian higher education, aligning with the Malaysia Education Blueprint 2015–2025 (Higher Education) and Sustainable Development Goal 4 (SDG 4). Focusing on INV537, a blended learning course, the study evaluates a gamified incentive system designed to bridge the gap between digital tool adoption and deep structural engagement. Rather than treating digital technology as mere entertainment, the intervention establishes a motivational architecture and performance economy governed by ethical safeguards, compliance discipline, and regulatory logic. The findings demonstrate that engineering structured accountability within blended environments fosters self-directed learning, reinforces professional ethics, and prepares students for complex, regulated financial environments.

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