The effectiveness of using e-MaFaS in student teaching and learning (PDPC)

Mohd Bakri, Siti Nur Shazliana Amira and Ramli, Nur Hidayatul Akmal and Zulkifli, Noor Azlianie and Rosslan, Nur Jannatul Liyana and Abu Bakar, Azrizan (2023) The effectiveness of using e-MaFaS in student teaching and learning (PDPC). APS Proceedings, 7 (1): 15. pp. 96-102. ISSN 003428568-X
Abstract

The e-MaFaS innovation is the combination of more than 10 applications into one digital gaming platform. The e-MaFaS innovation which is based on digital games is created to provide interesting learning aids, especially for Alpha generation children who are growing up with the speed of technology. This innovation also applies the Theory of Multiple Intelligences in addition to the entertainment and HOTS elements which include STEM elements in the activities carried out. This innovation also provides a link to digital books and notes to make it easier for them to make references. The e-MaFaS innovation is very suitable for application in various elementary school subjects. The use of game characters and a variety of interesting digital elements consisting of colorful and interactive objects can attract students' interest. E-MaFaS innovation also implements STEM elements through the use of ITand information that has been linked through YouTube links, QR Code, GatherTowns, Padlet, eBooks, Educandy, QuizWhizzer, Wordwall, Genially, Kahoot, Canva, Gamilab, Book Creator, Quizziz, Socrative and others. This innovation is also equipped with enrichment materials and practice questions throughthe links that have been provided as well as making the e-MaFaS Innovation concept& quote “Killing two birds with one stone”. This innovation is complete with materials such as notes, practice questions, mind tests and interesting information asa reference which is very suitable for application in all elementary schools.

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