Many students struggle with mastering the redox reaction topic due to their multi-step processes, including oxidation-reduction concepts, electron transfer, and the balancing of redox equations. To address this issue, an interactive escape game entitled Electro Land was developed using the Genially platform. Unlike traditional learning and teaching methods, this game combines gamification with curriculum-based redox chemistry content and it was designed based on the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) instructional design model to ensure a structured and effective learning experience. The game embeds redox chemistry content where students must answer questions correctly to progress and ultimately “escape” the challenge. This gamified approach aims to enhance conceptual understanding and student engagement on the redox topic. Positive feedback from students suggests increased motivation, deeper comprehension, and overall satisfaction with the learning experience. The success of Electro Land indicates that similar gamification strategies can be effectively applied to other chemistry topics to foster an engaging and interactive educational environment.
| Item Type: | Book Section |
|---|---|
| Creators: | Creators Email / ID Num. Wan Khalid, Wan Elina Faradilla UNSPECIFIED Jani, Nor Akmalazura UNSPECIFIED Mohd Ruslan, Siti Zaharah UNSPECIFIED |
| Subjects: | A General Works > Academies and learned societies (General) L Education > LB Theory and practice of education > Educational technology L Education > LB Theory and practice of education > Computers in education. Information technology |
| Divisions: | Universiti Teknologi MARA, Negeri Sembilan |
| Page Range: | pp. 258-261 |
| Keywords: | Redox reaction, ADDIE, escape game, gamification |
| Date: | 2025 |
| URI: | https://ir.uitm.edu.my/id/eprint/146111 |
146111.pdf
