Development of I-KNOW board games

Rizalsham, Muhammad Afiq Zahran and Rosman, Muhammad Farhan and Ahmad Sabri, Ahmad Waiz and Muhamad Shukri, Muhammad Shakirin and Luthfil Shahrial, Muhammad Riyadh and Pahroraji, Hazriel Faizal (2023) Development of I-KNOW board games. APS Proceedings, 5 (1): 62. pp. 373-378. ISSN 003428568-X
Abstract

I-KNOW” board games are an innovation that has been introduced which consists of mechanical movement and involves electrical component. These board games have a lot of advantages to the users in terms of helping students with theoretical subjects and creating alternative ways of teaching. This product is designed to fulfil the needs and requirements of the user based on the survey that has been carried out before. Many students agreed they have problems and difficulties in learning theoretical subjects. This one will be a strong point for IKNOW board games to be introduced to the community. In addition, the statistic also shows students will be attracted to applying games in a classroom. By applying board games in the classroom will advance education in teaching and learning strategies, especially for the theoretical subject.

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