Metaverse game design on dual cognitive task for stroke rehabilitation

Mohd Hashim, Siti Hazyanti (2024) Metaverse game design on dual cognitive task for stroke rehabilitation. In: International Industrial Revolution 4.0 Exposition : Innovating, Transpiring Dreams. Universiti Teknologi MARA, Kedah, Universiti Teknologi MARA, Kedah, p. 118. ISBN 9789672948711
Abstract

Stroke patients usually have balancing problems and walk slower than healthy people. The dual cognitive tasks are a combination of a motor task and a cognitive task. As stroke patients, doing dual cognitive tasks is a challenging task for them. Nowadays, it was found that using a virtual reality game for rehabilitation gives better improvement recovery than conventional rehabilitation. Based on the literature search, there is no specific game designed for rehabilitation of dual cognitive tasks for stroke patients. Therefore, there is a need to design a new game for dual cognitive task rehabilitation for stroke patients. The benefits of using a virtual reality game are that it can inspire stroke patients to concentrate on their rehabilitation. The methodological approach follows a four-phase process, namely Theoretical investigation phase, Implementation phase, Rehabilitation phase, and Evaluation phase. The usability test on the design of the virtual reality game for stroke patients was responded by therapists, game experts, and stroke patients. The number of respondents involved in the usability test was six stroke patients, five therapists, and five game experts. The findings showed 90 percent of positive outcomes based on a usability test of the virtual reality game application..

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