Abstract
This article examines an innovative educational strategy titled "The Molecular Arena: Gamifying Medicinal Chemistry with HerbaXplorer at SERUMPUN 2026." The study investigates the integration of gamification techniques into pharmaceutical education using HerbaXplorer, a specialized interactive tool designed to teach complex concepts in medicinal chemistry, natural product principles, and molecular drug design. Introduced during the SERUMPUN 2026 academic gathering, the initiative evaluates how game-based learning environments enhance student engagement, retention of biochemical pathways, and collaborative problem-solving skills among pharmacy undergraduates. The outcomes demonstrate that gamified educational tools effectively bridge traditional lectures with interactive learning, transforming abstract chemical concepts into tangible, engaging experiences while establishing a scalable model for modernizing science education in higher learning institutions.
Metadata
| Item Type: | Article |
|---|---|
| Creators: | Creators Email / ID Num. Md. Sayem, Abu Sadat asmsayem@uitm.edu.my Sharmin, Sabrina sabrinasharmin@uitm.edu.my Mohd Tazizi, Mohammad Hafizie Dianel hafiziedianel@uitm.edu.my |
| Subjects: | L Education > LB Theory and practice of education > Educational technology R Medicine > RS Pharmacy and materia medica > Materia medica > Pharmaceutical technology |
| Divisions: | Universiti Teknologi MARA, Selangor > Puncak Alam Campus > Faculty of Pharmacy |
| Journal or Publication Title: | Prescription |
| Volume: | 5 |
| Number: | 7 |
| Page Range: | pp. 1-3 |
| Keywords: | Gamification, Medicinal chemistry, Educational technology, HerbaXplorer, SERUMPUN 2026, Natural products, Pharmacy education |
| Date: | July 2026 |
| URI: | https://ir.uitm.edu.my/id/eprint/144089 |
