Abstract
The mobile technologies have provided new opportunities for innovative learning to the younger generation who are digital natives. Visual Risk Measurement (VRM) App is an innovative mobile learning that incorporate visual representation in teaching the measurement of risk. It illustrates how standard deviation can be employed to measure level of uncertainty (risk) of the returns on investment. In order to facilitate two ways communication, interactive gamification is embedded to provide feedback to the user on their performance. A survey was solicited after the adoption of VRM App by 48 students who enrolled in Business Finance course. The results are inspiring as the VRM App is beneficial to the students in terms of learning outcomes, perceived enjoyment, informativeness, perceived ease of use, perceived usefulness, attitude toward VRM App, behavioral intention toward VRM App and self-efficacy. This App has practical implications as it simplifies complex information through visual representation while the gamification elements embedded in the formative assessments enhances the learning process.
Metadata
| Item Type: | Article |
|---|---|
| Creators: | Creators Email / ID Num. Piaw, Lewis Liew Teo lewis@poliku.edu.my Seman, Zainah zainah@poliku.edu.my Zulkifli, Hamdan hamdan_zulkifli@poliku.edu.my |
| Subjects: | H Social Sciences > HF Commerce > Business education L Education > LB Theory and practice of education > Educational technology |
| Divisions: | Universiti Teknologi MARA, Kelantan > Machang Campus > Faculty of Information Management |
| Journal or Publication Title: | APS Proceedings |
| ISSN: | 003428568-X |
| Volume: | 5 |
| Number: | 1 |
| Page Range: | pp. 11-18 |
| Keywords: | Finance, Gamification in education, Mobile communication systems in education |
| Date: | 15 July 2023 |
| URI: | https://ir.uitm.edu.my/id/eprint/143539 |
