Interactive gamified web-based application for ADHD children

Suhaimi, Nursyifa Adhwa and Che Jan, Nora Yanti (2023) Interactive gamified web-based application for ADHD children. In: Research Exhibition in Mathematics and Computer Sciences (REMACS 6.0). Faculty of Computer and Mathematical Sciences, UiTM Cawangan Perlis, pp. 153-154. ISBN 978-629-97440-5-4

Abstract

The web-based application, was created especially for kids with attention deficit hyperactivity disorder (ADHD), is described in this study. This web application makes use of gamification to create a dynamic and interesting learning environment. It seeks to improve cognitive abilities in children with ADHD by combining game features. Children and parents may access and use the platform from a variety of devices. The application has a number of features, such as an interactive game part, a helpful resource, and a section devoted to information on ADHD. An agile methodology was applied to this project. The phrase "agile methodology" describes a method of creating software that is based on the idea of iterative development. This gamified web application effectiveness will be assessed based on user acceptance test and functionality, assuring ongoing development and optimisation for ADHD kids.

Metadata

Item Type: Book Section
Creators:
Creators
Email / ID Num.
Suhaimi, Nursyifa Adhwa
UNSPECIFIED
Che Jan, Nora Yanti
UNSPECIFIED
Subjects: Q Science > QA Mathematics > Instruments and machines > Electronic Computers. Computer Science > Computer software > Application software
Divisions: Universiti Teknologi MARA, Perlis > Arau Campus > Faculty of Computer and Mathematical Sciences
Page Range: pp. 153-154
Keywords: Web-based application, ADHD, Gamification, Agile Methodology
Date: 2023
URI: https://ir.uitm.edu.my/id/eprint/138864
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