Abstract
This is a compilation of Vector Hunt Game’s invention and introduction. This will help us understand an easier manner to comprehend vector-related things. Briefly, this effort was started at a time when it was evident that students, lecturers, and their grading had issues due to the pandemic. There is no other way to put it, but students find the subject of vectors to be very perplexing, especially those who have lost interest in the course material. The creation of graphics, range of solutions, and various levels might be able to ignite the target group's attention. Before we can successfully declare our prototype to be an app that can be utilized globally, there are a lot of ideas that we need to underline. We examined and talked about the innovation's commercial possibilities before we settled on the design of this prototype. We chose students and educators as our target audience to succeed in this project, and it goes without saying that we had to employ some expensive techniques. After the debate, we took this issue seriously in the hopes of catching the attention of individuals and organizations that could assist us in furthering the development of our project.
Metadata
| Item Type: | Article |
|---|---|
| Creators: | Creators Email / ID Num. Abdul Aziz, Sofea Rasya 2022625406 Ahmad Nazri, Nur Asyikin UNSPECIFIED Insyirah, Adriana UNSPECIFIED Zaimy, Nur Aleya Wirdany UNSPECIFIED Azizuddin, Nur Syahirunisaa UNSPECIFIED |
| Subjects: | G Geography. Anthropology. Recreation > G Geography (General) > Geographic information systems Q Science > QA Mathematics > Study and teaching Q Science > QA Mathematics > Programming languages (Electronic computers) > Visual Basic (Computer program language) |
| Divisions: | Universiti Teknologi MARA, Selangor > Dengkil Campus > Centre of Foundation Studies |
| Page Range: | pp. 291-295 |
| Keywords: | Vector, Vector hunt game, Students, Prototype, Development |
| Date: | May 2023 |
| URI: | https://ir.uitm.edu.my/id/eprint/136342 |
