Abstract
The English language has been widely used. However, grammar poses the main problem for English as a Second Language (ESL) students due to its complexity and traditional teaching and learning method. Thus, this innovation aims to innovate the Grammar Board Game to equip students with fun learning for grammar. With the Grammar Board Game, students are no longer bored with learning. This board game is a 21st-century learning technique where students can learn while having fun. This innovation uses a combination of technology tools already existing in the local and global markets. Among the features of this Grammar Board Game is that it is equipped with a colourful game board map, sets of questions, and a set of "special power" cards, which are used to defeat other players. In the end, students can gain knowledge in a fun learning environment. This innovation certainly has a high commercial value, especially in the education industry, because it is built to help students achieve more effective and excellent academic sessions.
Metadata
| Item Type: | Article |
|---|---|
| Creators: | Creators Email / ID Num. Wan Mansor, Wan Hakim 2023261094 Osman, Aiman Durrani UNSPECIFIED Mohammad Hazlee, Aiman Nurhakim 2023277232 M. Rafiq, Karmila Rafiqah karmilarafiqah@uitm.edu.my |
| Subjects: | P Language and Literature > P Philology. Linguistics > Language. Linguistic theory. Comparative grammar > Philosophy, origin, etc. of language P Language and Literature > PE English language > Study and teaching |
| Divisions: | Universiti Teknologi MARA, Selangor > Dengkil Campus > Centre of Foundation Studies |
| Page Range: | pp. 200-204 |
| Keywords: | 21st century learning, Education, English as second language (ESL), Game, Grammar |
| Date: | May 2023 |
| URI: | https://ir.uitm.edu.my/id/eprint/136132 |
