The MOOVY I: interactive game for vocabulary learning

Mohd Lazim, Noor Farahani and Ahmad, Nina Marlini and Zainal Abidin, Nurul Nadia and Fakurol Rodzi, Siti Zairyn (2023) The MOOVY I: interactive game for vocabulary learning. pp. 15-21.

Abstract

Vocabulary is the backbone of any language because, without sufficient vocabulary, nothing can be conveyed. There is no greater frustration in language learning than not being able to convey messages to others. Consequently, it would take away the joy of learning. In learning a language, traditional vocabulary learning strategies have included matching exercises – synonyms and antonyms, fill-in-the-blanks worksheets, and flash cards. While some of these strategies remained beneficial, teachers and students in today’s technology-driven world are strongly urged to adapt to Generation Z’s learning style which is learning by doing and through gadgets. For this reason, numerous mobile applications have been developed, especially for English language learners. Nevertheless, some applications are not tailored to the needs of Malaysian pre-university students preparing for the Malaysian University English Test (MUET). This standardized language proficiency is used to assess the proficiency level of pre- university students who wish to pursue their first degree and they should obtain a minimum band score to qualify for admission into their desired course of study. Hence, this study aims to assist MUET students in enhancing their vocabulary through gamified lessons using a tool called MOOVY I. The MOOVY I prototype has incorporated a few game mechanics such as points and challenges that would motivate students to learn and complete tasks. The tool has significant commercial potential in the educational technology market, especially in Malaysia where it can be marketed to individuals, including MUET test-takers, who are looking to improve their English language skills. In conclusion, MOOVY I has substantial commercial potential in the education technology market, and with the development strategies, it can become a leading vocabulary learning tool in Malaysia and beyond.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Mohd Lazim, Noor Farahani
n.farahanilazim@umt.edu.my
Ahmad, Nina Marlini
UNSPECIFIED
Zainal Abidin, Nurul Nadia
UNSPECIFIED
Fakurol Rodzi, Siti Zairyn
UNSPECIFIED
Subjects: L Education > LB Theory and practice of education > Computers in education. Information technology
P Language and Literature > PE English language > Study and teaching
Divisions: Universiti Teknologi MARA, Selangor > Dengkil Campus > Centre of Foundation Studies
Page Range: pp. 15-21
Keywords: Vocabulary, Malaysian University English Test (MUET), Gamified lessons, Game mechanics
Date: May 2023
URI: https://ir.uitm.edu.my/id/eprint/135763
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