To develop a modular islamic educational board game to promote interactive learning in informal settings

Roslan, Muhammad Aiman and Mohd Yusof, Fadila (2025) To develop a modular islamic educational board game to promote interactive learning in informal settings. Design Innovation Academic Show (DIAS) 2025. pp. 290-295. ISSN 978672948780

Official URL: https://kedah.uitm.edu.my/research

Abstract

This project aims to develop a modular Islamic educational board game designed to enhance informal learning experiences for children in spaces such as EduKidz, MADAD. The product addresses the lack of interactive, Islamic-themed tools that encourage hands-on play and parent-child collaboration. Guided by Human- Centered Design (HCD) principles, the board game features magnetic interaction, interchangeable panels, and vibrant Islamic visuals to reinforce knowledge of key concepts such as the Hijri calendar, Pillars of Islam, and Pillars of Iman. The prototype was developed using plywood, PLA plastic, acrylic, laser cutting, and 3D printing techniques. Usability testing and observational studies informed each design iteration, ensuring the product’s effectiveness in promoting meaningful, faith-based learning through play.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Roslan, Muhammad Aiman
m.aimanroslan18@gmail.com
Mohd Yusof, Fadila
fadila675@uitm.edu.my
Contributors:
Contribution
Name
Email / ID Num.
Editor
Shawalluddin, Syahrini
syahrini@uitm.edu.my
Director
Jamaludin, Juaini
juaini@uitm.edu.my
Editor
Hassan, Normaziana
normazianahassan@uitm.edu.my
Editor
Mohd Yusof, Fadila
fadila675@uitm.edu.my
Subjects: T Technology > TS Manufactures > Production management. Operations management
T Technology > TS Manufactures > Production management. Operations management > Product engineering > Product design. Industrial design
Divisions: Universiti Teknologi MARA, Kedah > Sg Petani Campus > Faculty of Art and Design
Journal or Publication Title: Design Innovation Academic Show (DIAS) 2025
ISSN: 978672948780
Page Range: pp. 290-295
Keywords: Islamic education, Board game, Human-centered design, Interactive learning, Modular design
Date: 2025
URI: https://ir.uitm.edu.my/id/eprint/135060
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