Abstract
In accounting courses, comprehending the detailed standards can be challenging for students. To address this, we distributed a survey to measure the students’ perceptions of using games for learning accounting purposes. This study aims to investigate opinions on students’ attitudes and students’ motivation towards gaming adoption intention. A total number of 189 undergraduate accounting students from a public university in Malaysia participated in the survey. Data were collected through an online survey and analysed statistically by using Smart Partial Least Squares (PLS) software. The results indicate that students’ motivation would have a positive and significant influence on intention to adopt Game-Based Learning (GBL) in the classroom. Game-Based Learning can be seen as a promising approach to enriching learning methods in universities and complements the traditional face-to-face lecture session.
Metadata
| Item Type: | Conference or Workshop Item (Paper) |
|---|---|
| Creators: | Creators Email / ID Num. Khair Anwar, Irda Syahira irdas360@uitm.edu.my Hamid, Yusnaliza yusna421@uitm.edu.my Sayed Rohani, Syed Redzwan UNSPECIFIED Noordin, Norzarina UNSPECIFIED Ibrahim, Marina marin932@uitm.edu.my Abdul Rahman, Rahayu rahay916@uitm.edu.my |
| Subjects: | B Philosophy. Psychology. Religion > BF Psychology > Motivation H Social Sciences > HF Commerce > Accounting. Bookkeeping > Study and teaching. Research |
| Divisions: | Universiti Teknologi MARA, Perak > Tapah Campus > Faculty of Accountancy |
| Journal or Publication Title: | e-Proceedings International Conference On Accounting & Business (ICAB) 2024 |
| Event Title: | International Conference On Accounting & Business (ICAB) 2024 |
| Event Dates: | 18-19 Sept 2024 |
| Page Range: | pp. 380-387 |
| Keywords: | Game-based learning, Accounting, Students attitude, Motivation, Adoption intention |
| Date: | 2024 |
| URI: | https://ir.uitm.edu.my/id/eprint/134223 |
