Abstract
This study utilizes the Technology Acceptance Model (TAM) to examine the factors influencing students' intention to adopt gamification tools in educational environments. In particular, the study examines how perceived ease of use and perceived usefulness affect the intentions of 137 undergraduate accounting students from a Malaysian public university. Using Smart PLS, the findings show that students' behavioural intention is highly influenced by perceived usefulness, whereas perceived ease of use does not have a significant impact. The findings of this research contribute to the literature by validating the TAM in the Malaysian context and provide several prominent implications for the research and practice of technology adoption in higher education.
Metadata
| Item Type: | Conference or Workshop Item (Paper) |
|---|---|
| Creators: | Creators Email / ID Num. Mohd Isa, Noor Saatila noors464@uitm.edu.my Omar, Norliana UNSPECIFIED Halid, Sunarti sunar892@uitm.edu.my Sulaiman, Norhayati UNSPECIFIED Salleh, Nor Asyiqin UNSPECIFIED Abdul Rahman, Rahayu rahay916@uitm.edu.my |
| Subjects: | L Education > LB Theory and practice of education > Educational technology L Education > LB Theory and practice of education > Learning. Learning strategies |
| Divisions: | Universiti Teknologi MARA, Perak > Tapah Campus > Faculty of Accountancy |
| Journal or Publication Title: | e-Proceedings International Conference On Accounting & Business (ICAB) 2024 |
| Event Title: | International Conference On Accounting & Business (ICAB) 2024 |
| Event Dates: | 18-19 Sept 2024 |
| Page Range: | pp. 223-231 |
| Keywords: | Perceived usefulness, Perceived ease of use, Behavioural intention, Gamification app, TAM theory |
| Date: | 2024 |
| URI: | https://ir.uitm.edu.my/id/eprint/134136 |
