Exploring students' adoption of gamification app: the influence of perceived ease of use and perceived usefulness

Mohd Isa, Noor Saatila and Omar, Norliana and Halid, Sunarti and Sulaiman, Norhayati and Salleh, Nor Asyiqin and Abdul Rahman, Rahayu (2024) Exploring students' adoption of gamification app: the influence of perceived ease of use and perceived usefulness. In: International Conference On Accounting & Business (ICAB) 2024, 18-19 Sept 2024, International Conference On Accounting & Business (ICAB) 2024.

Abstract

This study utilizes the Technology Acceptance Model (TAM) to examine the factors influencing students' intention to adopt gamification tools in educational environments. In particular, the study examines how perceived ease of use and perceived usefulness affect the intentions of 137 undergraduate accounting students from a Malaysian public university. Using Smart PLS, the findings show that students' behavioural intention is highly influenced by perceived usefulness, whereas perceived ease of use does not have a significant impact. The findings of this research contribute to the literature by validating the TAM in the Malaysian context and provide several prominent implications for the research and practice of technology adoption in higher education.

Metadata

Item Type: Conference or Workshop Item (Paper)
Creators:
Creators
Email / ID Num.
Mohd Isa, Noor Saatila
noors464@uitm.edu.my
Omar, Norliana
UNSPECIFIED
Halid, Sunarti
sunar892@uitm.edu.my
Sulaiman, Norhayati
UNSPECIFIED
Salleh, Nor Asyiqin
UNSPECIFIED
Abdul Rahman, Rahayu
rahay916@uitm.edu.my
Subjects: L Education > LB Theory and practice of education > Educational technology
L Education > LB Theory and practice of education > Learning. Learning strategies
Divisions: Universiti Teknologi MARA, Perak > Tapah Campus > Faculty of Accountancy
Journal or Publication Title: e-Proceedings International Conference On Accounting & Business (ICAB) 2024
Event Title: International Conference On Accounting & Business (ICAB) 2024
Event Dates: 18-19 Sept 2024
Page Range: pp. 223-231
Keywords: Perceived usefulness, Perceived ease of use, Behavioural intention, Gamification app, TAM theory
Date: 2024
URI: https://ir.uitm.edu.my/id/eprint/134136
Edit Item
Edit Item

Download

[thumbnail of 134136.pdf] Text
134136.pdf

Download (1MB)

ID Number

134136

Indexing

Statistic

Statistic details