Abstract
Gamification has gained widespread recognition in recent years, representing a dynamic and innovative approach to engaging individuals in various aspects of life including education. This approach can be regarded as a useful tool to motivate users to utilize educational systems. However, motivation differs among individuals, and diverse elements can inspire various people in distinct ways. Therefore, this study aims to discover the significant determinants that explain the use of gamification in motivating students to learn. This study used the survey method of research, and data was gathered through the use of online questionnaires. A total of 137 undergraduate students from UiTM Tapah, a public university in Malaysia participated in the survey. The findings of this study show that the two constructs of ARCS model which are attention (AT) and relevance (RV) factors have a significant relationship with student learning motivation through gamification. All the hypotheses are supported which aligns with the findings of previous studies. Findings of this study have implications for policymakers and university administrators who have a keen interest in enhancing the choice and application of suitable technology to increase students’ engagement in learning.
Metadata
| Item Type: | Conference or Workshop Item (Paper) |
|---|---|
| Creators: | Creators Email / ID Num. Omar, Norliana norli793@uitm.edu.my Mohd Isa, Noor Saatila noors464@uitm.edu.my Halid, Sunarti sunar892@uitm.edu.my Sulaiman, Norhayati UNSPECIFIED Salleh, Nor Asyiqin UNSPECIFIED Abdul, Rahayu UNSPECIFIED |
| Subjects: | L Education > LB Theory and practice of education > Computers in education. Information technology L Education > LC Special aspects of education > Social aspects of education > Educational sociology > Education and society |
| Divisions: | Universiti Teknologi MARA, Perak > Tapah Campus > Faculty of Accountancy |
| Journal or Publication Title: | e-Proceedings International Conference On Accounting & Business (ICAB) 2024 |
| Event Title: | International Conference On Accounting & Business (ICAB) 2024 |
| Event Dates: | 18-19 Sept 2024 |
| Page Range: | pp. 163-169 |
| Keywords: | Learning motivation, Gamification, Attention, Relevance and education |
| Date: | 2024 |
| URI: | https://ir.uitm.edu.my/id/eprint/134078 |
