Triple “A” study game board

Yuhadi, Muhammad Aqil Aniq Alfatih and Fauzi, Nurul Sahida (2025) Triple “A” study game board. In: The 14th international invention, innovation & design competition 2025 (INDES 2025), 26 Jun 2025, Universiti Teknologi MARA, Perak.

Abstract

Triple "A" Study Game Board is a creative adaptation of the traditional Snake and Ladder game. The idea was born out of the need to make learning more enjoyable and interactive, especially for students who thrive through play-based learning. Traditional teaching methods can sometimes limit student engagement, while gamification has proven to boost motivation and memory retention. The board game format maintains the fun of dice-rolling and progression, while integrating educational elements to promote deeper thinking and self-assessment. Players interact by answering questions categorized into various subjects, which are marked by specific colours: Red (Science), Blue (Mathematics), Green (General Knowledge), and Yellow (Bonus). Players must answer corresponding questions when landing on these tiles. Correct answers enable players to go up or gain bonus moves. This approach promotes active and interactive learning, strengthens understanding of academic content via repetition and discussion, and encourages collaboration, critical thinking, and peer evaluation. It is designed as an adaptable tool that teachers can use across multiple subjects and difficulty levels. Expected benefits through this game include increased motivation and participation, peer-assisted learning, and the flexibility to suit various educational environments.

Metadata

Item Type: Conference or Workshop Item (Paper)
Creators:
Creators
Email / ID Num.
Yuhadi, Muhammad Aqil Aniq Alfatih
UNSPECIFIED
Fauzi, Nurul Sahida
UNSPECIFIED
Subjects: G Geography. Anthropology. Recreation > GV Recreation. Leisure > Games and amusements > Indoor games and amusements > Board games. Move games
L Education > LB Theory and practice of education > Educational psychology
Divisions: Universiti Teknologi MARA, Perak > Seri Iskandar Campus > Faculty of Architecture, Planning and Surveying
Journal or Publication Title: The 14th international invention, innovation & design competition 2025 (INDES 2025)
Event Title: The 14th international invention, innovation & design competition 2025 (INDES 2025)
Event Dates: 26 Jun 2025
Page Range: pp. 313-315
Keywords: Active Learning, Classroom innovation, Educational board game, Peer assessment
Date: 2025
URI: https://ir.uitm.edu.my/id/eprint/133653
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