Virtual Reality tool for teaching and learning human anatomy in secondary school / Muhammad Razieq Roslan … [et al.]

Roslan, Muhammad Razieq and Chiou Sheng, Chew and Hamzah, Salehah and Mat Zain, Nurul Hidayah and Abu Samah, Khyrina Airin Fariza (2024) Virtual Reality tool for teaching and learning human anatomy in secondary school / Muhammad Razieq Roslan … [et al.]. In: Melaka International Intellectual Exposition 2024 (MiiEX 2024). Bahagian Penyelidikan dan Jaringan Industri, UiTM Melaka, Alor Gajah, pp. 68-72. ISBN 978-967-2846-81-9 (Submitted)
Abstract

The way of learning human anatomy has undergone significant changes in school curicula over time. Conventionally, the students had to understand and memorize what they have been taught only from books, which was tedious and ineffective. Hence, traditional learning often fails to convey the three-dimensional nature of human anatomy, making it challenging for students to understand and stay engaged. To improve the memorizing like approach, the advancements in virtual reality (VR) technology have been revolutionized the way of learning human anatomy in realistic way. This research focuses on developing a new VR-based educational tool, "Humanatomy VR, " designed to teach secondary school students. The tool offers an immersive and interactive learning experience, enabling students to explore anatomical structures in a three-dimensional environment with detailed explanations. Humanatomy VR offers a unique and innovative approach to teaching, surpassing the limitations of traditional methods to encourage student motivation, It was designed based on storytelling techniques to provide a memorable and engaging learning experience. The tool was assessed using System Usability Scale questionnaires, and positive feedback was obtained. With an average score of 86.25%, students found it accessible and enjoyable. Future recommendations include the compatibility of the tool with various devices, including more engaging content such as interactive tutorials and chats driven by the players.

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