Abstract
Natural disaster currently is rampant due to global warming. The frequencies of natural disaster occurring becoming more common. The World Meteorological Organization mentioned that about 90 percent from every natural disaster are extreme meteorological hazards like hurricane and tropical. Currently, the disaster safety learning in Malaysia only covers flood, earthquake, and fire. There is none on hurricane safety learning because there is no hurricane yet to hit Malaysia. Due to that, Malaysians are still lack in preparedness for emergencies and disasters and there is only a few games that teach natural disaster safety. In addition, the development and researches of the instructional games based on a natural disaster situation are still lacking. To overcome the problem, the development of game about hurricane safety for Malaysian using game-based learning (GBL) is proposed. The methodology used for this project is Game Development Life Cycle (GDLC). The phases involve in GDLC are, initiation, pre-production, production, testing, beta testing and release phase. This project is up to beta phase and not covered to release phase. A usability testing was conducted to test the effectiveness and satisfaction of this project end-product towards 10 participants and those participants are Malaysians age 15 and above. In conclusion, the learning hurricane safety using Educational Game as interactive learning shows a promising result. From the usability testing conducted, 90% of the participants able learn hurricane disaster safety through educational game as interactive learning and all of them are satisfied with the game.
Metadata
Item Type: | Student Project |
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Creators: | Creators Email / ID Num. Rosli, Mohammad Syahmi UNSPECIFIED |
Subjects: | Q Science > QA Mathematics > Instruments and machines > Electronic Computers. Computer Science > Computer software Q Science > QA Mathematics > Instruments and machines > Electronic Computers. Computer Science > Computer software > Computer games Q Science > QA Mathematics > Instruments and machines > Electronic Computers. Computer Science > Artificial immune systems. Immunocomputers |
Divisions: | Universiti Teknologi MARA, Melaka > Jasin Campus > Faculty of Computer and Mathematical Sciences |
Keywords: | Educational game; Interactive learning; Game Development Life Cycle (GDLC); Malaysian using game-based learning |
Date: | 2017 |
URI: | https://ir.uitm.edu.my/id/eprint/21364 |
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