Abstract
Multimedia applications are becoming more and more popular as we speak, especially in
the entertainment industry where there are multimedia games, websites which is made
with Flash and also for educational purposes such as e-textbooks which can be found in
a cd-rom. But developing a multimedia application is usually an ad-hoc process where
there is no modelling technique implemented. Programs are made up along the
development process, and all the visualization of the end product are kept in the heads of
the developer. This would cause the end product to be functional but not effective. A
solution is to have an analysis phase for the construction of the multimedia application
where modelling is done before constructing it. By using the UML as the modelling
language and adding two more model to it which is the presentational and navigational
model, the modelling of interactive multimedia applications can be done effectively to
create a product with no defects.
Metadata
Item Type: | Thesis (Degree) |
---|---|
Creators: | Creators Email / ID Num. Ashaary, Johann UNSPECIFIED |
Subjects: | Q Science > QA Mathematics > Digital storytelling. Interactive multimedia. Hypermedia |
Divisions: | Universiti Teknologi MARA, Shah Alam > Faculty of Computer and Mathematical Sciences |
Keywords: | UML-based behavior specification, interactive multimedia applications, flash |
Date: | 2004 |
URI: | https://ir.uitm.edu.my/id/eprint/1504 |
Download
TD_JOHANN ASHAARY CS 04_5 1.pdf
Download (65kB)