Items where Subject is "eSports (Contests)"

Group by: Creators | Item Type
Jump to: A | B | I | M | N | R | W | Y
Number of items at this level: 9.

A

A national e-Sport Day of UiTM 2022 / Nur Lina Abdullah ... [et al.]. (2022) Buletin ICAN: 14. pp. 25-27. ISSN 2811-3802

B

Toys Kingdom Co. / Alyshite Bider ... [ et al. ]. (2012) [Entrepreneurship Project] (Unpublished)

I

A study on the factors of online gaming addiction among students: a case study in UiTM Seremban / Nur Iryani Ibrahim and Nurul Ashiqin Zaipunnizam. (2022) [Student Project] (Unpublished)

M

E-sukan: prospek dan cabaran / Dr. Jamilah Mohd Mahyideen ... [et al.]. (2021) ASPIRASI FPP, 1. pp. 21-24. ISSN 2735-0525

N

Understanding Newspaper Coverage On E-Sports In Malaysia. (2020) In: International Jasin Multimedia & Computer Science Invention & Innovation Exhibition (3rd edition), 17-28 Feb 2020, UiTM Cawangan Melaka Kampus Jasin.

R

ENT 530 Social Media Portfolio: Nugg.GX / Muhammad Azmeer Redzuan. (2021) [Entrepreneurship Project] (Unpublished)

W

The Involvement of UiTM Rembau student towards e-sport / Wan Haziq Iqbal Iqbal Wan Kamarulzaman. (2018) [Student Project] (Unpublished)

Penang Esports Festival / Wan Ahmad Iman Wan Zainuddin. (2022) [Student Project] (Submitted)

Y

E-sports behaviour among final year AM228 degree students and its impact towards academic results / Muhammad Haykal Yusni and Muhammad Amirul Rafiq Ramli. (2022) [Student Project] (Unpublished)

This list was generated on Thu Mar 28 07:12:07 2024 UTC.