The KL sentral virtua reality simulation / Ainun Maziah Saidina Omar

Saidina omar, Ainun Maziah (2004) The KL sentral virtua reality simulation / Ainun Maziah Saidina Omar. Degree thesis, Universiti Teknologi MARA.

[img]
Preview
Text
TD_AINUN MAZIAH SAIDINA OMAR CS 04_5 1.pdf

Download (70kB) | Preview

Abstract

The acceptance of 3D product in the market is now gaining significant momentum. Nowadays, there are abundance of respectable 3D product on the market, which is applied to various fields including entertainment, training, planning, e-commerce, and data visualization. This thesis project is about implementing 3D model of the selected object, which is the KL Sentral building. This project was developed using such a technology by focusing on the KL Sentral building as the experimental model. There is a big contrast between 2D and 3D product. It was proven that 3D product have the ability to attract more user than conventional 2D product. However 3D product is not easy to develop as compared to the 2D product. This project provide us with ideas and processes involved in order to make interactive 3D product and what has to be considered to make it a successful one. It is hope that this simulation approach will reflect the user of the KL Sentral's towards attitudes, perspectives and belief in order to familiarize themselves with the KL Sentral environment and facilities without wasting their time and confidence. To develop this project, Softimage XSI 4.0 was used to develop the 3D model, Macromedia Director MX as the platform, Macromedia Firework and SwishMax to develop attractive elements. Those software were chosen because of their compatibility performance and reliability. This project can be used as a tour guide for the visitor to familiarize themselves with the KL Sentral surroundings and architecture.

Item Type: Thesis (Degree)
Uncontrolled Keywords: KL Sentral, virtual reality simulation
Subjects: ?? QA75 ??
Q Science > QA Mathematics > Instruments and machines > Electronic computers.Computer science > Programming. Rule-based programming. Backtrack programming
Q Science > QA Mathematics > Instruments and machines > Electronic computers.Computer science > Programming. Rule-based programming. Backtrack programming
Divisions: Faculty of Information Technology and Quantitative Sciences
Depositing User: Staf Pendigitan 1
Date Deposited: 27 Dec 2010 04:58
Last Modified: 02 Feb 2017 02:54
URI: http://ir.uitm.edu.my/id/eprint/938

Actions (login required)

View Item View Item

Downloads

Downloads per month over past year