Mari belajar Arab application using game-based learning / Muhammad Azizi Shahril

Shahril, Muhammad Azizi (2017) Mari belajar Arab application using game-based learning / Muhammad Azizi Shahril. Degree thesis, Universiti Teknologi MARA , Melaka.

[img] Text
TD_MUHAMMAD AZIZI SHAHRIL M CS 17_5.pdf

Download (0B)

Abstract

The purpose of this project invention was to design and develop Mari Belajar Arab Application which is an enjoyable mobile game application at doing Arabic knowledge drills in Arabic subject for primary school students. The ADDIE method was implemented to design and develop the Mari Belajar Arab Application which is comprises of five phases that need to be completed by sequence which are analysis phase, design phase, development phase, implementation phase and evaluation phase. The findings suggest the combination of the gaming element with Game-Based Learning element can give enjoyment to student in learning Arabic language.

Item Type: Thesis (Degree)
Creators:
CreatorsEmail
Shahril, Muhammad AziziUNSPECIFIED
Subjects: Q Science > QA Mathematics > Instruments and machines > Electronic computers. Computer science
Q Science > QA Mathematics > Instruments and machines > Electronic computers. Computer science

UNSPECIFIED
Q Science > QA Mathematics > Instruments and machines > Electronic computers. Computer science > Computer software > Application software
Q Science > QA Mathematics > Instruments and machines > Electronic computers. Computer science > Computer software > Application software
Divisions: Universiti Teknologi MARA, Melaka > Jasin Campus > Faculty of Computer and Mathematical Sciences
Item ID: 18930
Uncontrolled Keywords: Mobile game application; Arabic language; Gaming element;
Last Modified: 05 Feb 2018 03:58
Depositing User: Perpustakaan UiTM Cawangan Melaka UiTM Cawangan Melaka
URI: http://ir.uitm.edu.my/id/eprint/18930

Actions (login required)

View Item View Item

Downloads

Downloads per month over past year